Highly customizable Core Graphics based gradient view
- Linear (Axial)
- Radial (Circular)
- Conical (Angular)
- Bilinear (Four Point)
To install MKGradientView
via CocoaPods, add the following line to your Podfile:
pod 'MKGradientView'
To install MKGradientView
via Carthage, add the following line to your Cartfile:
github "maxkonovalov/MKGradientView"
See example Xcode project
Simple 2-color gradients can be set up in Interface Builder. Set your view's custom class to MKGradientView
.
You can specify the following custom inspectable properties:
Gradient Type
Start Color
End Color
Start Point
End Point
let gradientView = GradientView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
gradientView.type = .linear
gradientView.colors = [.red, .green]
gradientView.locations = [0, 1]
gradientView.startPoint = CGPoint(x: 0, y: 0)
gradientView.endPoint = CGPoint(x: 1, y: 1)
view.addSubview(gradientView)
To set up a Bilinear
gradient, you need to specify colors2
array:
let gradientView = GradientView(frame: CGRect(x: 100, y: 0, width: 100, height: 100))
gradientView.type = .bilinear
gradientView.colors = [.red, .yellow]
gradientView.colors2 = [.blue, .cyan]
view.addSubview(gradientView)
GradientLayer
is image-backed, and the algorithm performance behind it highly depends on the size of the generated image. To speed it up, minimum possible layer size should be used. It can be adjusted with GradientLayer
's contentsScale
property, 1.0
being an optimal value for performance/quality balance. Use lower values like 0.5
to speed up rendering time or set it equal to UIScreen.main.scale
to get precise result.
- iOS 8.0
- Xcode 10, Swift 4+
MKGradientView
is available under the MIT license. See the LICENSE file for more info.