Neck to Neck is a 2D platformer where you guide 2 heads to the top of the level. The heads are connected by a stretchable neck and constrained by its length. You can either play solo or set up a server to play over a network. The game is loosely based on Japanese folklore.
- Download
NeckToNeck.zip
from our release page: https://github.com/maxrchung/insane_game_jam_im_insane/releases/download/1.0.0/NeckToNeck.zip - Extract files and run
NextToNext.exe
.
- Requires OperaGX browser.
- Play at: https://gx.games/games/nxtkdh/neck-to-neck/tracks/4335765c-ecfb-4e8f-89f6-ea77a15b594c
- Note: Only solo mode is supported. Multiplayer mode does not work.
- Clone the repository and open
NeckToNeck/NeckToNeck.yyp
in GameMaker.
- Unzip files from
NeckToNeck.zip
. - Run
NeckToNeck.exe
. - Click
Host
button to start the server. - Find your IP address. If you are planning to run a LAN server and using Windows, you can run the
ipconfig
command from command line. Your local IP should look something like192.168.1.228
. If you are planning to run a server open to the Internet, you can go to somewhere like whatismyip.com to figure out your public IP address. - If you are running a server open to the Internet, you may have to set up port forwarding on your router so that clients can connect to you. The Neck to Neck server runs on port
6510
. - Run another instance of
NeckToNeck.exe
. - Type IP address in game.
- Click
Join
button to start a client. - Run another instance of
NeckToNeck.exe
. - Type IP address in game.
- Click
Join
button to start a client. - Play!