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Neck to Neck

Neck to Neck is a 2D platformer where you guide 2 heads to the top of the level. The heads are connected by a stretchable neck and constrained by its length. You can either play solo or set up a server to play over a network. The game is loosely based on Japanese folklore.

Running the game

Windows

OperaGX

Source

  • Clone the repository and open NeckToNeck/NeckToNeck.yyp in GameMaker.

Starting a networked game

  1. Unzip files from NeckToNeck.zip.
  2. Run NeckToNeck.exe.
  3. Click Host button to start the server.
  4. Find your IP address. If you are planning to run a LAN server and using Windows, you can run the ipconfig command from command line. Your local IP should look something like 192.168.1.228. If you are planning to run a server open to the Internet, you can go to somewhere like whatismyip.com to figure out your public IP address.
  5. If you are running a server open to the Internet, you may have to set up port forwarding on your router so that clients can connect to you. The Neck to Neck server runs on port 6510.
  6. Run another instance of NeckToNeck.exe.
  7. Type IP address in game.
  8. Click Join button to start a client.
  9. Run another instance of NeckToNeck.exe.
  10. Type IP address in game.
  11. Click Join button to start a client.
  12. Play!

Screenshots

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