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Update JSON file
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megadoxs committed Jul 10, 2024
1 parent 32d2cb0 commit b494f0c
Showing 1 changed file with 36 additions and 33 deletions.
69 changes: 36 additions & 33 deletions champions.json
Original file line number Diff line number Diff line change
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]
},
{
"description": "Active: Galio charges for up to 2 seconds, slowing himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.5 seconds of the channel.",
"description": "Active: Galio charges for up to 2 seconds, slowing himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.",
"leveling": [
{
"attribute": "Magic Damage Reduction",
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"leveling": []
},
{
"description": "Recast: Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% − 200% (based on channel time), as well as taunts them for 0.5 − 1.5 (based on channel time) seconds during which their movement speed is set to a static 60 for the same duration.",
"description": "Recast: Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% − 200% (based on channel time), as well as taunts them for 0.5 − 1.5 (based on channel time) seconds and, after a brief delay, sets their movement speed to a static 60 for the same duration but slightly longer.",
"leveling": [
{
"attribute": "Minimum Magic Damage",
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"leveling": []
},
{
"description": "Perseverance is lost for 8 seconds if Garen takes damage from epic monsters, turrets, or champions, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent damage and hits taken from them.",
"description": "Perseverance is lost for 8 seconds if Garen takes damage from champions, epic monsters, or turrets, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent damage and hits taken from them.",
"leveling": []
}
],
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"icon": "https://cdn.communitydragon.org/latest/champion/Garen/ability-icon/e",
"effects": [
{
"description": "Active: Garen rapidly spins his sword around himself 7 (+ 1 per 25% bonus attack speed) times over 3 seconds, becoming ghosted and unable to basic attack and dealing physical damage to nearby enemies periodically. Judgment can be recast after 1 second for its duration, and does so automatically after it ends.",
"description": "Active: Garen rapidly spins his sword around himself 7 (+ 1 per 25% bonus attack speed) times over 3 seconds, becoming unable to declare basic attacks but gaining ghosting and dealing physical damage to nearby enemies periodically. Judgment can be recast after 1 second while active, and does so automatically after it ends.",
"leveling": [
{
"attribute": "Physical Damage Per Spin",
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"icon": "https://cdn.communitydragon.org/latest/champion/Hwei/ability-icon/e",
"effects": [
{
"description": "Active - EQ: Hwei launches a terrifying grin in the target direction that deals magic damage to the first enemy hit, knocks them down, and fears them for a duration, during which they are slowed by 60%.",
"description": "Active - EQ: Hwei launches a terrifying grin in the target direction that deals magic damage to the first enemy hit, knocks them down, and fears them for a duration, as well as slows them by 60% for the same duration.",
"leveling": [
{
"attribute": "Magic Damage",
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]
},
{
"attribute": "Fear Duration",
"attribute": "Disable Duration",
"modifiers": [
{
"values": [
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"icon": "https://cdn.communitydragon.org/latest/champion/Hwei/ability-icon/e",
"effects": [
{
"description": "Active - EW: Hwei tosses an eyeball to the target location. Upon arrival, it expands over 0.2 seconds into a dark gaze lasting 3 seconds, granting sight in a larger area. After 0.7 seconds of being placed, the eye locks onto the nearest visible enemy champion, launching itself at the target after 0.3 seconds and colliding with the first enemy hit to deal magic damage, reveal them for 2.5 seconds, and root them for a duration.",
"description": "Active - EW: Hwei tosses an eyeball to the target location. Upon arrival, it expands over 0.2 seconds into a dark gaze lasting 3 seconds, granting sight in a larger area. After 0.7 seconds of being placed, the eye locks onto the nearest visible enemy champion or otherwise remains there until an enemy champion is in range. Once locked on, the eye launches itself at the target after 0.3 seconds and collides with the first enemy hit to deal magic damage, reveal them for 2.5 seconds, and root them for a duration.",
"leveling": [
{
"attribute": "Magic Damage",
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"projectile": "TRUE",
"onHitEffects": null,
"occurrence": null,
"notes": "The target that the eye locks onto and launches towards is revealed during the missile's flight.\nThe lock-on missile's path is indicated by a dashed line\nIts launch range is about as wide as its vision range.\nThis is not to be confused with the eye's border which is the trigger range.",
"notes": "The target that the eye locks onto and launches towards is revealed during the missile's flight.\nThe lock-on missile's path is indicated by a dashed line.\nIts launch range is about as wide as its vision range.\nThis is not to be confused with the eye's border which is the trigger range.",
"blurb": "Active - EW: Hwei tosses an eyeball to the target location that expands into a dark gaze, granting sight in a larger area and locking onto the nearest visible enemy champion. The eye then launches itself at the locked-on target, dealing magic damage to the first enemy it collides with and rooting them.",
"missileSpeed": null,
"rechargeRate": null,
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"leveling": []
},
{
"description": "The box will spring out upon enemy contact, fearing nearby enemies and reducing their movement speed for 2 seconds, while also rooting champions for 0.5 seconds. Enemy champions have their movement speed set to a static 100, reduced to a static 60 for non-champions.",
"description": "The box will spring out upon enemy contact, fearing nearby enemies for a duration, modified to 2.2 seconds against non-champions, and rooting them for 0.45 seconds after a 0.1-second delay, increased to 1 second against non-champions. After a 0.15-second delay of the box's activation, enemies hit also have their movement speed reduced. Enemy champions have their movement speed set to a static 100 for the same duration as the fear plus 0.25 seconds, while non-champions are set to a static 60 for 2.35 seconds.",
"leveling": [
{
"attribute": "Champion Disable Duration",
"attribute": "Champion Fear Duration",
"modifiers": [
{
"values": [
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]
}
]
},
{
"attribute": "Champion Slow Duration",
"modifiers": [
{
"values": [
0.75,
1,
1.25,
1.5,
1.75
],
"units": [
" seconds",
" seconds",
" seconds",
" seconds",
" seconds"
]
}
]
}
]
},
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"leveling": []
},
{
"description": "The clone will explode upon dying or expiring to deal magic damage to nearby enemies and deploy three mini-boxes that activate instantly, fearing nearby enemies for 1 second.",
"description": "The clone will explode upon dying or expiring to deal magic damage to nearby enemies and deploy three mini-boxes that activate instantly, fearing nearby enemies for 1 second, increased to 2 seconds for minions and 2.25 seconds against monsters, and rooting them for 0.45 seconds after a 0.1-second delay, increased to a 0.95 seconds root duration against minions and a 0.15-second delay versus non-champions. After a 0.15-second delay of the boxes' activation, enemies hit also have their movement speed reduced. Enemy champions have their movement speed set to a static 100, while non-champions are set to a static 60. The movement speed reduction lasts for[ the same duration as the fear plus 0.25 seconds. ][ 1.25 seconds against champions, 2.25 seconds against minions, and 2.5 seconds against monsters. ]",
"leveling": [
{
"attribute": "Magic Damage",
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"projectile": null,
"onHitEffects": null,
"occurrence": null,
"notes": "If Teemo triggers Element of Surprise twice in less than 3 seconds he will only refresh the bonus attack speed's duration (it will not stack with itself).\n Charm, Flee, and Taunt will force him out of stealth.\nIf Teemo is in a brush while stealthed, only Taunt will break it.\nGuerilla Warfare's stealth is special-cased to be interrupted whenever Teemo moves from his location by any means (whether by dashing, blinking, being displaced, or simply moving), thus, performing actions that do not normally break stealth which also involve movement will cause the invisibility to break. Notably, Flash and Teleport. If Teemo is in a brush the aforementioned spells do not end the stealth so long as his exact destination is still inside brush.\nStarting Teleport's channel will not break Guerilla Warfare, only the blink upon completing the channel will (with the exception stated above).\nGuerilla Warfare will not activate while Recalling.",
"notes": "If Teemo triggers Element of Surprise twice in less than 5 seconds he will only refresh the bonus attack speed's duration (it will not stack with itself).\n Charm, Flee, and Taunt will force him out of stealth.\nIf Teemo is in a brush while stealthed, only Taunt will break it.\nGuerilla Warfare's stealth is special-cased to be interrupted whenever Teemo moves from his location by any means (whether by dashing, blinking, being displaced, or simply moving), thus, performing actions that do not normally break stealth which also involve movement will cause the invisibility to break. Notably, Flash and Teleport. If Teemo is in a brush the aforementioned spells do not end the stealth so long as his exact destination is still inside brush.\nStarting Teleport's channel will not break Guerilla Warfare, only the blink upon completing the channel will (with the exception stated above).\nGuerilla Warfare will not activate while Recalling.",
"blurb": "Innate: Teemo becomes invisible after a brief moment remaining idle without taking damage, and will maintain so long as he remains idle or not displaced.",
"missileSpeed": null,
"rechargeRate": null,
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}
],
"cost": null,
"cooldown": {
"modifiers": [
{
"values": [
50,
40,
30,
20
],
"units": [
" (based on level)",
" (based on level)",
" (based on level)",
" (based on level)"
]
}
],
"affectedByCdr": false
},
"cooldown": null,
"targeting": "Passive",
"affects": "Self",
"spellshieldable": null,
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"projectile": null,
"onHitEffects": null,
"occurrence": null,
"notes": "Cloud Dragon Soul's increased movement speed buff is special cased to activate on all of Udyr's spell casts due to not having a traditional ultimate.\nAwakened Spirit's cooldown is affected by Ultimate Haste.\nAwakened Spirit's cast is treated as an ultimate ability for the purpose of Experimental Hexplate's Overdrive.\nAwakened Wilding Claw and Wingborne Storm are special-cased to trigger Malignance's Hatefog.\nAwakened Spirit's cooldown is tracked by a secondary resource bar on his health bar.\nSwitching Stances will not cause any additional effects granted by the previous one to end prematurely.\nThe global cooldown will not incur on abilities that are currently on a greater cooldown.\nThe empowered attacks will not get consumed if they are parried.\nAwakened Spirit's cast also activates Monk Training and empowers the next 2 attacks by the stances unawakened effects as well, overriding unused unawakened stance attacks.",
"notes": "Awakened Spirit's cooldown is affected by ultimate haste.\nAll of Udyr's abilities are special cased to trigger Experimental Hexplate's Overdrive and Cloud Dragon Soul's increased movement speed when cast.\nThe ability cast does not need to be an Awakened one.\nThe Awakened casts of Wilding Claw and Wingborne Storm are special cased to trigger Malignance's Hatefog from their damage.\n Axiom Arc's Flux does not count neither Awakened Spirit nor Wingborne Storm as ultimate abilities.\nAwakened Spirit's cooldown is tracked by a secondary resource bar on his health bar.\nThis is visible to both teams.\nSwitching Stances will not cause any additional effects granted by the previous one to end prematurely.\nThe global cooldown will not incur on abilities that are currently on a greater cooldown.\nThe empowered attacks will not get consumed if they are parried.\nAwakened Spirit's cast also activates Monk Training and empowers the next 2 attacks by the stances unawakened effects as well, overriding unused unawakened stance attacks.",
"blurb": "Innate - Awakened Spirit: Udyr has no ultimate ability and instead he has 4 basic abilities that each incur a brief global cooldown. Each ability grants a Stance that empowers his next two basic attacks.",
"missileSpeed": null,
"rechargeRate": null,
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]
},
{
"description": "Recast - Awaken: Udyr gains an additional 20% − 70% (based on level) bonus attack speed. The empowered attacks deal an additional 2% − 4% (based on level) (+ 2% per 100 bonus AD) of target's maximum health bonus physical damage. Udyr's next two basic attacks in any Stance within 4 seconds are empowered to strike with lightning[ 6 times over 1 second, ][ every 0.2 seconds over 1 second, ]dealing bonus magic damage equal to 1.5% − 3% (based on level) (+ 0.8% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies and being able to hit the same target multiple times, for a total of 9% − 18% (based on level) (+ 4.8% per 100 AP) of the target's maximum health. Each lightning strike deals a minimum of 40 − 160 (based on level) against minions and is capped at 20 (+ 100% bonus AD) (+ 50% AP) against monsters.",
"description": "Recast - Awaken: Udyr gains an additional 20% − 70% (based on level) bonus attack speed. The empowered attacks deal an additional 2% − 4% (based on level) (+ 2% per 100 bonus AD) of the target's maximum health bonus physical damage. Udyr's next two basic attacks in any Stance within 4 seconds are empowered to strike with lightning[ 6 times over 1 second, ][ every 0.2 seconds over 1 second, ]dealing bonus magic damage equal to 1.5% − 3% (based on level) (+ 0.8% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies and being able to hit the same target multiple times, for a total of 9% − 18% (based on level) (+ 4.8% per 100 AP) of the target's maximum health. Each lightning strike deals a minimum of 40 − 160 (based on level) against minions and is capped at 20 (+ 100% bonus AD) (+ 50% AP) against monsters.",
"leveling": []
}
],
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