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feat: 🚀 release 0.2.0 #109
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Started to move the scattered sample images and explanations to the wiki
Adds an optional image and mask input to
Colored Image
Adds a way to plot
FLOATS
values, where X it the batch frame index and Y the value (with dynamic input length)random ideas
think about a way to make "dynamic" UIs for output nodes or nodes with no inputs, i.e a way to disable/hide specific widgets depending on a combobox selection for instance. use cases: ffmpeg "advanced" settings panel, shape nodes with different settings based on the selected shapes
The batch nodes are mainly targeted at workflows using animateDiff Evolved, solidify their logic a bit, then add more related nodes.
Probably more for the UV Tools PR (feat: ✨ 3D Tools #62), but some I/O nodes for bones animation (supporting OpenPose skeleton and DW's)