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feat: 🚀 release 0.2.0 #109

Merged
merged 14 commits into from
Nov 4, 2023
Merged

feat: 🚀 release 0.2.0 #109

merged 14 commits into from
Nov 4, 2023

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melMass
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@melMass melMass commented Oct 10, 2023

  • address linked issues
  • update all examples

  • Started to move the scattered sample images and explanations to the wiki

  • Adds an optional image and mask input to Colored Image
    image

  • Adds a way to plot FLOATS values, where X it the batch frame index and Y the value (with dynamic input length)
    image

random ideas

  • think about a way to make "dynamic" UIs for output nodes or nodes with no inputs, i.e a way to disable/hide specific widgets depending on a combobox selection for instance. use cases: ffmpeg "advanced" settings panel, shape nodes with different settings based on the selected shapes

  • The batch nodes are mainly targeted at workflows using animateDiff Evolved, solidify their logic a bit, then add more related nodes.

  • Probably more for the UV Tools PR (feat: ✨ 3D Tools #62), but some I/O nodes for bones animation (supporting OpenPose skeleton and DW's)

applies "camera shake" using Brownian Noise
@melMass melMass added this to the Release of v0.2.0 milestone Oct 10, 2023
@melMass melMass merged commit 87e301d into main Nov 4, 2023
@melMass melMass deleted the dev/0.2.0 branch November 4, 2023 15:22
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