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obiot committed May 1, 2012
1 parent 6581cde commit 3a0bedd
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8 changes: 4 additions & 4 deletions CHANGELOG
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0.9.3
* General : Better Error management and reporting
* General : added a dummy console.log for platforms not supporting it
* General : melonJS now uses Google Closure for libray minification
* General : melonJS now uses Google Closure for library minification
* General : Added a global gravity setting that will override entities default value if defined
* Core : now properly calls all objects onDestroyEvent function when resetting game
* Core : added the possibility to define a callback when a level is fully loaded
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* TMX : fixed level name property not being set, and use it when required
* LevelDirector : fixed the nextLevel & previousLevel functions
* Loader : added binary file support
* Loader : added possibily to dynamically load any ressources (i.e. during the game)
* AnimationSheet : the entire spritesheet is now use to create the default animation
* Loader : added possibility to dynamically load any resources (i.e. during the game)
* AnimationSheet : the entire sprite-sheet is now use to create the default animation
* Entity: fixed CollisionBox not being properly used on y axis when checking for collision
* Entity: fixed CollisionBox issue when dealing with subpixel positioning
* Entity: fixed CollisionBox issue when dealing with sub-pixel positioning
* Entity: fixed setVelocity not setting y velocity when x velocity is null
* Entity: added missing properties (GUID, name) in InvisibleEntity
* Entity: fixed res.obj not defined in InvisibleEntity
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2 changes: 1 addition & 1 deletion src/input/input.js
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*/
me.input = (function() {

// hold public stuff in our singletong
// hold public stuff in our singleton
var obj = {};

/*---------------------------------------------
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