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Merge branch 'mgba-emu:master' into master
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felixjones authored Nov 3, 2024
2 parents 5dca66a + ef5646b commit 7d6f8fb
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6 changes: 5 additions & 1 deletion .appveyor.yml
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Expand Up @@ -12,7 +12,11 @@ install:
- vcpkg --no-dry-run upgrade
- rd /Q /S C:\Tools\vcpkg\buildtrees
before_build:
- cmake . -DCMAKE_PREFIX_PATH=C:\Qt\5.15\msvc2019_64 -DCMAKE_TOOLCHAIN_FILE=C:\Tools\vcpkg\scripts\buildsystems\vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-release -DCMAKE_CONFIGURATION_TYPES=Release
- cmake . -DCMAKE_PREFIX_PATH=C:\Qt\5.15\msvc2019_64 \
-DCMAKE_TOOLCHAIN_FILE=C:\Tools\vcpkg\scripts\buildsystems\vcpkg.cmake \
-DVCPKG_TARGET_TRIPLET=x64-windows-release \
-DCMAKE_CONFIGURATION_TYPES=Release \
-DCMAKE_SYSTEM_VERSION=10.0.22000.1
build:
parallel: true
project: mGBA.sln
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86 changes: 69 additions & 17 deletions CHANGES
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0.11.0: (Future)
Features:
- New option to lock the maximum frame size
- Scripting: New `input` API for getting raw keyboard/mouse/controller state
- Scripting: New `storage` API for saving data for a script, e.g. settings
- Scripting: Debugger integration to allow for breakpoints and watchpoints
- New unlicensed GB mappers: NT (older types 1 and 2), Li Cheng, GGB-81
- Debugger: Add range watchpoints
Emulation fixes:
- ARM: Remove obsolete force-alignment in `bx pc` (fixes mgba.io/i/2964)
- ARM: Fake bpkt instruction should take no cycles (fixes mgba.io/i/2551)
- GB Audio: Fix channels 1/2 staying muted if restarted after long silence
- GB Audio: Fix channel 1 restarting if sweep applies after stop (fixes mgba.io/i/2965)
- GB I/O: Read back proper SVBK value after writing 0 (fixes mgba.io/i/2921)
- ARM: Add framework for coprocessor support
- GB Audio: Fix audio envelope timing resetting too often (fixes mgba.io/i/3164)
- GB I/O: Fix STAT writing IRQ trigger conditions (fixes mgba.io/i/2501)
- GB Serialize: Add missing Pocket Cam state to savestates
- GB SIO: Disabling SIO should cancel pending transfers (fixes mgba.io/i/2537)
- GB Video: Implement DMG-style sprite ordering
- GBA: Unhandled bkpt should be treated as an undefined exception
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
- GBA Audio: Fix sample position issues when rate changes (fixes mgba.io/i/3006)
- GBA GPIO: Fix tilt scale and orientation (fixes mgba.io/i/2703)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
- GBA: Add baseline CP0 (Wii U VC) and CP1 (DCC) implementations
- GBA GPIO: Fix gyro read-out start (fixes mgba.io/i/3141)
- GBA I/O: Fix HALTCNT access behavior (fixes mgba.io/i/2309)
- GBA I/O: Fix audio register 8-bit write behavior (fixes mgba.io/i/3086)
- GBA Serialize: Fix some minor save state edge cases
- GBA Serialize: Properly restore GPIO register state (fixes mgba.io/i/3294)
- GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes mgba.io/i/3110)
- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
- GBA Video: Improve emulation of window start/end conditions (fixes mgba.io/i/1945)
Other fixes:
- Core: Fix inconsistencies with setting game-specific overrides (fixes mgba.io/i/2963)
- Core: Fix patch autoloading leaking the file handle
- Debugger: Fix writing to specific segment in command-line debugger
- mGUI: Fix cases where an older save state screenshot would be shown. (fixes mgba.io/i/2183)
- GB: Fix uninitialized save data when loading undersized temporary saves
- GB, GBA Core: Fix memory leak if reloading debug symbols
- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
- GBA: Fix getting game info for multiboot ROMs
- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
- GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf
- GBA Memory: Let raw access read high MMIO addresses
- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
- Qt: Re-enable sync for multiplayer windows that aren't connected (fixes mgba.io/i/2974)
- Qt: Fix mute settings not being loaded on setting screen (fixes mgba.io/i/2990)
- Vita: Fix camera setting not appearing (fixes mgba.io/i/3012)
- Qt: Fix potential crash when configuring shortcuts
- Qt: Fix crash when applying changes to GB I/O registers in I/O view
- Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
- Qt: Fix saving named states breaking when screenshot states disabled (fixes mgba.io/i/3320)
- Updater: Fix updating appimage across filesystems
Misc:
- Core: Handle relative paths for saves, screenshots, etc consistently (fixes mgba.io/i/2826)
- Core: Improve rumble emulation by averaging state over entire frame (fixes mgba.io/i/3232)
- Core: Add MD5 hashing for ROMs
- GB: Prevent incompatible BIOSes from being used on differing models
- GB Serialize: Add missing savestate support for MBC6 and NT (newer)
- GBA: Improve detection of valid ELF ROMs
- GBA Audio: Remove broken XQ audio pending rewrite
- GBA Memory: Improve VRAM access stall cycle estimation
- GBA SIO: Rewrite lockstep driver for improved stability
- GBA Video: Add special circlular window handling in OpenGL renderer
- Libretro: Add Super Game Boy Color support (closes mgba.io/i/3188)
- mGUI: Enable auto-softpatching (closes mgba.io/i/2899)
- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
- mGUI: Persist fast forwarding after closing menu (fixes mgba.io/i/2414)
- Qt: Handle multiple save game files for disparate games separately (fixes mgba.io/i/2887)
- Qt: Remove maligned double-click-to-fullscreen shortcut (closes mgba.io/i/2632)
- Qt: Pass logging context through to video proxy thread (fixes mgba.io/i/3095)
- Qt: Show maker code and game version in ROM info
- Qt: Make window corners square on Windows 11 (fixes mgba.io/i/3285)
- Qt: Show a dummy shader settings tab if shaders aren't supported
- Res: Port NSO-gba-colors shader (closes mgba.io/i/2834)
- Scripting: Add `callbacks:oneshot` for single-call callbacks
- Switch: Add bilinear filtering option (closes mgba.io/i/3111)
- Vita: Add imc0 and xmc0 mount point support

0.10.3: (2024-01-07)
Emulation fixes:
- ARM: Remove obsolete force-alignment in `bx pc` (fixes mgba.io/i/2964)
- ARM: Fake bpkt instruction should take no cycles (fixes mgba.io/i/2551)
- GB Audio: Fix channels 1/2 staying muted if restarted after long silence
- GB Audio: Fix channel 1 restarting if sweep applies after stop (fixes mgba.io/i/2965)
- GB Audio: Fix restarting envelope when writing to register (fixes mgba.io/i/3067)
- GB Audio: Improve "zombie mode" emulation in CGB mode (fixes mgba.io/i/2029)
- GB I/O: Read back proper SVBK value after writing 0 (fixes mgba.io/i/2921)
- GB SIO: Disabling SIO should cancel pending transfers (fixes mgba.io/i/2537)
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
- GBA Audio: Fix sample position issues when rate changes (fixes mgba.io/i/3006)
- GBA GPIO: Fix tilt scale and orientation (fixes mgba.io/i/2703)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
Other fixes:
- GB: Fix applying a patch that changes the cartridge mapper (fixes mgba.io/i/3077)
- GBA Savedata: Fix crash when resizing flash save games for RTC data
- mGUI: Fix cases where an older save state screenshot would be shown (fixes mgba.io/i/2183)
- Qt: Re-enable sync for multiplayer windows that aren't connected (fixes mgba.io/i/2974)
- Qt: Fix mute settings not being loaded on setting screen (fixes mgba.io/i/2990)
- Qt: Fix screen freezing on macOS after closing save state window (fixes mgba.io/i/2885)
- Vita: Fix camera setting not appearing (fixes mgba.io/i/3012)
Misc:
- mGUI: Persist fast forwarding after closing menu (fixes mgba.io/i/2414)
- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
- VFS: Use anonymousMemoryMap for large 7z allocations (fixes mgba.io/i/3013)

0.10.2: (2023-04-23)
Emulation fixes:
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