Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ability to load shader on launch from command line #2721

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

danaYatsuta
Copy link

Using "--shader" option followed by shader folder, that shader can be loaded on launch.

My personal reason for implementing this was to launch some games with gba-color.shader and some not depending on whether the game oversaturates colors to counter original GBA's dark screen or not, but it may have other uses.

@endrift
Copy link
Member

endrift commented Nov 28, 2022

Since the SDL fronted doesn't support shaders yet, I should decide if I want to add support for that before merging this, or ask you to move the command line setting to the Qt subparser. The former probably makes more sense.

@endrift endrift added this to the mGBA 0.11.0 milestone Nov 28, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants