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Vector2
DirectXTK | SimpleMath |
---|
Two component vector class modeled after the XNA Game Studio 4 (Microsoft.Xna.Framework.Vector2
) math library.
#include <SimpleMath.h>
using namespace DirectX::SimpleMath;
Vector2 v; // Creates a vector [0, 0]
Vector2 v(10); // Creates a vector [10, 10]
Vector2 v(1, 2); // Creates a vector [1, 2]
float arr[2] = { 1, 2 };
Vector2 v(arr); // Creates a vector [1, 2]
- x component of vector
- y component of vector
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Comparison operators:
==
and!=
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Assignment operators:
=
,+=
,-=
,*=
,/=
-
Unary operators:
+
,-
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Binary operators:
+
,-
,*
,/
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InBounds: Tests if the vector is within the bounds set by the positive and negative of the input bounds.
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Length, LengthSquared: Compute vector length.
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Dot: Returns the dot-product between two 2-vectors.
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Cross: Computes the geometric cross-product of two 2-vectors. See XMVector2Cross.
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Normalize: Computes a unit-length vector.
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Clamp: Clamps the values of the vector per component between a minimum and a maximum.
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Distance, DistanceSquared: Compute distance between two vectors.
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Min, Max: Determine minimum/maximum vector elements.
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Lerp: Performs a linear interpolation.
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SmoothStep: Performs a cube interpolation.
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Barycentric: Returns a point in Barycentric coordinates.
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CatmullRom: Performs a Catmull-Rom interpolation.
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Hermite: Performs a Hermite spline interpolation.
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Reflect: Reflects an incident vector across a normal vector.
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Refract: Refracts an incident vector across a normal vector.
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Transform: Transform the vector by the rotation and scale in the matrix or a quaternion. There is also an overload for transforming an array of vectors. See XMVector2Transform.
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TransformNormal: Transforms the vector by the rotation and scale in the matrix, ignoring translation (rows 2 & 3). There is also an overload for transforming an array of vectors. See XMVector2TransformNormal.
- Zero: Zero vector [0, 0]
- One: One vector [1, 1]
- UnitX: Unit X vector [1, 0]
- UnitY: Unit Y vector [0, 1]
Vector2 can freely convert to and from a XMFLOAT2
and XMVECTOR
(the z and w components are lost).
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20