CMake modernization #1207
Workflow file for this run
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name: Build | |
on: [push, pull_request] | |
jobs: | |
Linux: | |
runs-on: ubuntu-20.04 | |
env: | |
BUILD_TYPE: Release | |
CC: "${{ matrix.cc }}" | |
CXX: "${{ matrix.cxx }}" | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DRMLUI_SAMPLES_BACKEND=GLFW_GL2 | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK | |
- cmake_options: -DRMLUI_BUILD_TESTING=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF | |
enable_testing: true | |
- cmake_options: -DRMLUI_ENABLE_LOTTIE_PLUGIN=ON -DRMLUI_SAMPLES_BACKEND=X11_GL2 | |
- cmake_options: -DRMLUI_DISABLE_RTTI_AND_EXCEPTIONS=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL2 | |
- cmake_options: -DRMLUI_NO_THIRDPARTY_CONTAINERS=ON -DRMLUI_SAMPLES_BACKEND=SFML_GL2 | |
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_VK_DEBUG=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install Dependencies | |
run: |- | |
sudo apt update -yq | |
sudo apt install -yq cmake ninja-build clang libsdl2-dev libsdl2-image-dev libfreetype6-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev | |
- name: Create Build Environment | |
run: cmake -E make_directory ${{github.workspace}}/Build | |
- name: Configure CMake | |
working-directory: ${{github.workspace}}/Build | |
run: >- | |
cmake $GITHUB_WORKSPACE -G Ninja -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | |
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/CI/Linux | |
${{ matrix.cmake_options }} | |
- name: Build | |
working-directory: ${{github.workspace}}/Build | |
run: cmake --build . --config $BUILD_TYPE | |
- name: Test | |
if: ${{ matrix.enable_testing }} | |
working-directory: ${{github.workspace}}/Build | |
run: ctest -C $BUILD_TYPE | |
macOS: | |
runs-on: macos-latest | |
env: | |
BUILD_TYPE: Release | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto | |
- cmake_options: -DRMLUI_SAMPLES_BACKEND=GLFW_GL2 | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install Dependencies | |
run: brew install lua sdl2 sdl2_image glfw | |
- name: Create Build Environment | |
run: cmake -E make_directory ${{github.workspace}}/Build | |
- name: Configure CMake | |
working-directory: ${{github.workspace}}/Build | |
run: >- | |
cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | |
${{ matrix.cmake_options }} | |
- name: Build | |
working-directory: ${{github.workspace}}/Build | |
run: cmake --build . --config $BUILD_TYPE | |
Windows: | |
runs-on: windows-latest | |
env: | |
BUILD_TYPE: Release | |
VCPKG_DEFAULT_TRIPLET: x64-windows | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF | |
# After upgrading minimum CMake to >= 3.18, CMake should automatically find Vulkan using the VULKAN_SDK environment variable | |
- cmake_options: -DRMLUI_SAMPLES_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan" | |
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_BUILD_LUA_BINDINGS_FOR_LUAJIT=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan" | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Enable Developer Command Prompt | |
uses: ilammy/[email protected] | |
- name: Install Dependencies | |
run: |- | |
Invoke-WebRequest -Uri https://sdk.lunarg.com/sdk/download/1.3.250.1/windows/VulkanSDK-1.3.250.1-Installer.exe -OutFile vulkansdk.exe | |
.\vulkansdk.exe --confirm-command --accept-licenses --default-answer in com.lunarg.vulkan | |
C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] lua[core] luajit | |
- name: Create Build Environment | |
run: cmake -E make_directory ${{github.workspace}}/Build | |
- name: Configure CMake | |
working-directory: ${{github.workspace}}/Build | |
run: >- | |
cmake $env:GITHUB_WORKSPACE -A x64 -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_BUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | |
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" ${{ matrix.cmake_options }} | |
- name: Build | |
working-directory: ${{github.workspace}}/Build | |
run: cmake --build . --config $env:BUILD_TYPE | |
Emscripten: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install Dependencies | |
run: |- | |
sudo apt update -yq | |
sudo apt install -yq cmake | |
- name: Install Emscripten SDK | |
run: |- | |
cd ~ | |
git clone https://github.com/emscripten-core/emsdk.git --depth 1 | |
cd emsdk | |
./emsdk install latest | |
./emsdk activate latest | |
- name: Create Build Environment | |
run: cmake -E make_directory Build | |
- name: Configure CMake | |
run: |- | |
source ~/emsdk/emsdk_env.sh | |
cmake -S . -B Build -DCMAKE_BUILD_TYPE=Debug -DRMLUI_BUILD_SAMPLES=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL3 \ | |
-DBUILD_SHARED_LIBS=OFF -DWARNINGS_AS_ERRORS=ON -DRMLUI_EMSCRIPTEN_EXE_FLAGS="-O1" \ | |
-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake \ | |
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/Emscripten | |
- name: Build | |
working-directory: ${{github.workspace}}/Build | |
run: |- | |
source ~/emsdk/emsdk_env.sh | |
cmake --build . --config $env:BUILD_TYPE |