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Update appveyor and github workflow #1447

Update appveyor and github workflow

Update appveyor and github workflow #1447

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
Linux:
runs-on: ubuntu-latest
env:
BUILD_TYPE: Release
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
strategy:
fail-fast: false
matrix:
include:
- cc: clang
cxx: clang++
cmake_options: -DRMLUI_PRECOMPILED_HEADERS=OFF -DRMLUI_BACKEND=GLFW_GL2
- cc: clang
cxx: clang++
cmake_options: -DRMLUI_BACKEND=SDL_VK -DCMAKE_BUILD_TYPE=Debug
- cmake_options: -DBUILD_TESTING=ON -DRMLUI_PRECOMPILED_HEADERS=OFF
enable_testing: true
- cmake_options: -DRMLUI_LOTTIE_PLUGIN=ON -DRMLUI_BACKEND=X11_GL2
- cmake_options: -DRMLUI_CUSTOM_RTTI=ON -DCMAKE_CXX_FLAGS="-fno-exceptions -fno-rtti" -DRMLUI_BACKEND=SDL_GL2
- cmake_options: -DRMLUI_THIRDPARTY_CONTAINERS=OFF -DRMLUI_BACKEND=SFML_GL2
- cmake_options: -DRMLUI_BACKEND=SDL_VK -DRMLUI_VK_DEBUG=ON -DRMLUI_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: |-
sudo apt-get update
sudo apt-get install cmake ninja-build libsdl2-dev libsdl2-image-dev libfreetype6-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/Build
- name: Configure CMake
working-directory: ${{github.workspace}}/Build
run: >-
cmake $GITHUB_WORKSPACE -G Ninja --preset samples -Wdev -Werror=dev -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_LUA_BINDINGS=ON -DRMLUI_WARNINGS_AS_ERRORS=ON
${{ matrix.cmake_options }}
- name: Build
working-directory: ${{github.workspace}}/Build
run: cmake --build . --config $BUILD_TYPE
- name: Test
if: ${{ matrix.enable_testing }}
working-directory: ${{github.workspace}}/Build
run: ctest -C $BUILD_TYPE
macOS:
runs-on: macos-latest
env:
BUILD_TYPE: Release
strategy:
fail-fast: false
matrix:
include:
- cmake_options: -DRMLUI_BACKEND=auto
- cmake_options: -DRMLUI_BACKEND=GLFW_GL2
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: brew install lua sdl2 sdl2_image glfw
- name: Configure CMake
run: >-
cmake -B Build --preset samples -Wdev -Werror=dev -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_LUA_BINDINGS=ON -DRMLUI_WARNINGS_AS_ERRORS=ON
${{ matrix.cmake_options }}
- name: Build
working-directory: ${{github.workspace}}/Build
run: cmake --build Build --config $BUILD_TYPE
Windows:
runs-on: windows-latest
env:
BUILD_TYPE: Release
VCPKG_DEFAULT_TRIPLET: x64-windows
strategy:
fail-fast: false
matrix:
include:
- cmake_options: -DRMLUI_BACKEND=auto -DRMLUI_PRECOMPILED_HEADERS=OFF
- cmake_options: -DRMLUI_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON
- cmake_options: -DRMLUI_BACKEND=SDL_VK -DRMLUI_LUA_BINDINGS_LIBRARY=luajit
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] lua[core] luajit
- name: Configure CMake
run: >-
cmake -B Build --preset samples -Wdev -Werror=dev -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE
-DRMLUI_LUA_BINDINGS=ON -DRMLUI_WARNINGS_AS_ERRORS=ON
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" ${{ matrix.cmake_options }}
- name: Build
run: cmake --build Build --config $env:BUILD_TYPE
MinGW64:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
run: |-
C:\msys64\usr\bin\bash -lc "pacman --needed --noconfirm -S mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-freetype mingw-w64-x86_64-lua"
C:\msys64\usr\bin\bash -lc "pacman --needed --noconfirm -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-glew"
- name: Configure CMake
run: >-
C:\msys64\usr\bin\bash -lc "cmake -S . -B Build --preset samples -Wdev -Werror=dev -DBUILD_TYPE=Release
-DBUILD_SHARED_LIBS=ON -DRMLUI_PRECOMPILED_HEADERS=OFF -DRMLUI_WARNINGS_AS_ERRORS=OFF
-DRMLUI_BAKEND=SDL_GL3 -DRMLUI_LUA_BINDINGS=ON"
- name: Build
run: C:\msys64\usr\bin\bash -lc "cmake --build Build"
- name: List files
run: C:\msys64\usr\bin\bash -lc "ls Build/bin/*.{exe,dll} -s -h -X"
Emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: |-
sudo apt-get update
sudo apt-get install cmake
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
tar -xvf master.tar.gz
emsdk-master/emsdk update
emsdk-master/emsdk install latest
emsdk-master/emsdk activate latest
- name: Create Build Environment
run: cmake -E make_directory Build
- name: Configure CMake
run: |-
source emsdk-master/emsdk_env.sh
emcmake cmake -B Build --preset samples -Wdev -Werror=dev -DCMAKE_BUILD_TYPE=Debug \
-DBUILD_SHARED_LIBS=OFF -DRMLUI_WARNINGS_AS_ERRORS=ON -DRMLUI_EMSCRIPTEN_EXE_FLAGS="-O1"
- name: Build
run: |-
source emsdk-master/emsdk_env.sh
emcmake cmake --build Build -j