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Partial re-write of the CMake project from scratch using modern CMake conventions. Available samples: benchmark, bitmapfont, demo, lottie. Sample bitmapfont now available without FreeType. Change options names according to new convention. Add CONTRIBUTING.md guidelines.
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@@ -8,41 +8,42 @@ jobs: | |
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env: | ||
BUILD_TYPE: Release | ||
CC: ${{ matrix.cc }} | ||
CXX: ${{ matrix.cxx }} | ||
CC: "${{ matrix.cc }}" | ||
CXX: "${{ matrix.cxx }}" | ||
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strategy: | ||
fail-fast: false | ||
matrix: | ||
include: | ||
- cc: clang | ||
cxx: clang++ | ||
cmake_options: -DENABLE_PRECOMPILED_HEADERS=OFF -DSAMPLES_BACKEND=GLFW_GL2 | ||
cmake_options: -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DRMLUI_SAMPLES_BACKEND=GLFW_GL2 | ||
- cc: clang | ||
cxx: clang++ | ||
cmake_options: -DSAMPLES_BACKEND=SDL_VK | ||
- cmake_options: -DBUILD_TESTING=ON -DENABLE_PRECOMPILED_HEADERS=OFF | ||
cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK | ||
- cmake_options: -DRMLUI_BUILD_TESTING=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF | ||
enable_testing: true | ||
- cmake_options: -DNO_FONT_INTERFACE_DEFAULT=ON -DENABLE_LOTTIE_PLUGIN=ON -DSAMPLES_BACKEND=X11_GL2 | ||
- cmake_options: -DDISABLE_RTTI_AND_EXCEPTIONS=ON -DSAMPLES_BACKEND=SDL_GL2 | ||
- cmake_options: -DNO_THIRDPARTY_CONTAINERS=ON -DSAMPLES_BACKEND=SFML_GL2 | ||
- cmake_options: -DSAMPLES_BACKEND=SDL_VK -DRMLUI_VK_DEBUG=ON -DENABLE_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug | ||
- cmake_options: -DRMLUI_LOTTIE_PLUGIN=ON -DRMLUI_SAMPLES_BACKEND=X11_GL2 | ||
- cmake_options: -DRMLUI_DISABLE_RTTI_AND_EXCEPTIONS=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL2 | ||
- cmake_options: -DRMLUI_NO_THIRDPARTY_CONTAINERS=ON -DRMLUI_SAMPLES_BACKEND=SFML_GL2 | ||
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_VK_DEBUG=ON -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Install Dependencies | ||
run: |- | ||
sudo apt-get update | ||
sudo apt-get install cmake ninja-build libsdl2-dev libsdl2-image-dev libfreetype6-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev | ||
sudo apt update -yq | ||
sudo apt install -yq cmake ninja-build clang libsdl2-dev libsdl2-image-dev libfreetype6-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev | ||
- name: Create Build Environment | ||
run: cmake -E make_directory ${{github.workspace}}/Build | ||
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- name: Configure CMake | ||
working-directory: ${{github.workspace}}/Build | ||
run: >- | ||
cmake $GITHUB_WORKSPACE -G Ninja -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_LUA_BINDINGS=ON -DBUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
cmake $GITHUB_WORKSPACE -G Ninja -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/Linux | ||
${{ matrix.cmake_options }} | ||
- name: Build | ||
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@@ -65,8 +66,8 @@ jobs: | |
fail-fast: false | ||
matrix: | ||
include: | ||
- cmake_options: -DSAMPLES_BACKEND=auto | ||
- cmake_options: -DSAMPLES_BACKEND=GLFW_GL2 | ||
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto | ||
- cmake_options: -DRMLUI_SAMPLES_BACKEND=GLFW_GL2 | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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@@ -80,7 +81,7 @@ jobs: | |
- name: Configure CMake | ||
working-directory: ${{github.workspace}}/Build | ||
run: >- | ||
cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_LUA_BINDINGS=ON -DBUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
${{ matrix.cmake_options }} | ||
- name: Build | ||
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@@ -99,57 +100,68 @@ jobs: | |
fail-fast: false | ||
matrix: | ||
include: | ||
- cmake_options: -DSAMPLES_BACKEND=auto -DENABLE_PRECOMPILED_HEADERS=OFF | ||
- cmake_options: -DSAMPLES_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON | ||
- cmake_options: -DSAMPLES_BACKEND=SDL_VK -DBUILD_LUA_BINDINGS_FOR_LUAJIT=ON | ||
# - cmake_options: -DRMLUI_SAMPLES_BACKEND=auto -DRMLUI_ENABLE_PRECOMPILED_HEADERS=OFF | ||
# After upgrading minimum CMake to >= 3.18, CMake should automatically find Vulkan using the VULKAN_SDK environment variable | ||
- cmake_options: -DRMLUI_SAMPLES_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan" | ||
- cmake_options: -DRMLUI_SAMPLES_BACKEND=SDL_VK -DRMLUI_BUILD_LUA_BINDINGS_FOR_LUAJIT=ON -DVulkan_LIBRARY="C:\VulkanSDK\1.3.250.1\Lib\vulkan-1.lib" -DVulkan_INCLUDE_DIR="C:\VulkanSDK\1.3.250.1\Include\vulkan" | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Enable Developer Command Prompt | ||
uses: ilammy/[email protected] | ||
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- name: Install Dependencies | ||
run: C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] lua[core] luajit | ||
run: |- | ||
Invoke-WebRequest -Uri https://sdk.lunarg.com/sdk/download/1.3.250.1/windows/VulkanSDK-1.3.250.1-Installer.exe -OutFile vulkansdk.exe | ||
.\vulkansdk.exe --confirm-command --accept-licenses --default-answer in com.lunarg.vulkan | ||
C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] lua[core] luajit | ||
- name: Create Build Environment | ||
run: cmake -E make_directory ${{github.workspace}}/Build | ||
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- name: Configure CMake | ||
working-directory: ${{github.workspace}}/Build | ||
run: >- | ||
cmake $env:GITHUB_WORKSPACE -A x64 -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DBUILD_LUA_BINDINGS=ON -DBUILD_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" | ||
${{ matrix.cmake_options }} | ||
cmake $env:GITHUB_WORKSPACE -A x64 -DBUILD_SHARED_LIBS=ON -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DRMLUI_BUILD_LUA_BINDINGS=ON -DRMLUI_SAMPLES=ON -DWARNINGS_AS_ERRORS=ON | ||
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" ${{ matrix.cmake_options }} | ||
- name: Build | ||
working-directory: ${{github.workspace}}/Build | ||
run: cmake --build . --config $env:BUILD_TYPE | ||
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Emscripten: | ||
runs-on: ubuntu-20.04 | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Install Dependencies | ||
run: |- | ||
sudo apt-get update | ||
sudo apt-get install cmake | ||
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz | ||
tar -xvf master.tar.gz | ||
emsdk-master/emsdk update | ||
emsdk-master/emsdk install latest | ||
emsdk-master/emsdk activate latest | ||
sudo apt update -yq | ||
sudo apt install -yq cmake | ||
- name: Install Emscripten SDK | ||
run: |- | ||
cd ~ | ||
git clone https://github.com/emscripten-core/emsdk.git --depth 1 | ||
cd emsdk | ||
./emsdk install latest | ||
./emsdk activate latest | ||
- name: Create Build Environment | ||
run: cmake -E make_directory Build | ||
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- name: Configure CMake | ||
run: |- | ||
source emsdk-master/emsdk_env.sh | ||
cd Build | ||
emcmake cmake $GITHUB_WORKSPACE -DBUILD_SAMPLES=ON -DBUILD_SHARED_LIBS=OFF -DWARNINGS_AS_ERRORS=ON -DEMSCRIPTEN_EXE_FLAGS="-O1" | ||
source ~/emsdk/emsdk_env.sh | ||
cmake -S . -B Build -DCMAKE_BUILD_TYPE=Debug -DRMLUI_SAMPLES=ON -DRMLUI_SAMPLES_BACKEND=SDL_GL3 \ | ||
-DBUILD_SHARED_LIBS=OFF -DWARNINGS_AS_ERRORS=ON -DRMLUI_EMSCRIPTEN_EXE_FLAGS="-O1" \ | ||
-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake \ | ||
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/Emscripten | ||
- name: Build | ||
working-directory: ${{github.workspace}}/Build | ||
run: |- | ||
source emsdk-master/emsdk_env.sh | ||
cd Build | ||
emmake make -j4 | ||
source ~/emsdk/emsdk_env.sh | ||
cmake --build . --config $env:BUILD_TYPE |
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