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* added clang-format based on Google * created CmakeLists.txt for all desktop OS * format source code with clang-format * add ResourcePath helper for loading assets * simplify config.hpp load resources * format using clang-format * can copy all folders recursively * ignore DS_store * more code cleanup * load map using ResourceLoader * added requirments for building * added building instructions * tip for windows exe failing * Added screenshot for Cmake GUI * add more notes in apple README * set minimum cmake to 3.20 * FIX bug copy resources using cmake for MacOS * simplify macos copy resources into bundle * rename apple_cmake to cmake folder * delete and gitignore vscode folder * minor comment fix * remove all DS_Store files * fix icon path * FIX path problem in getResourcePath.cpp * fix Markdown links and spacing * remove old worflow directory * added CmakeSettings.json for Visual Studio * specify in README.md can install SFML 2.5 or higher * Create cmake-multi-platform.yml * Update cmake-multi-platform.yml * Update cmake-multi-platform.yml * remove .mm glob from main CmakeLists.txt * download SFML on linux using CURL from official site * set BUILD_DIR as env * fix sfml_dir path in matrix * use sudo to download and unarchive sfml on ubuntu * revert back to using apt-get install SFML on ubuntu
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--- | ||
BasedOnStyle: Google | ||
AccessModifierOffset: -1 | ||
AlignAfterOpenBracket: Align | ||
AlignArrayOfStructures: None | ||
TabWidth: 8 | ||
UseTab: Never | ||
VerilogBreakBetweenInstancePorts: true | ||
WhitespaceSensitiveMacros: | ||
- BOOST_PP_STRINGIZE | ||
- CF_SWIFT_NAME | ||
- NS_SWIFT_NAME | ||
- PP_STRINGIZE | ||
- STRINGIZE |
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform. | ||
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml | ||
name: CMake on multiple platforms | ||
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on: | ||
push: | ||
branches: [ "master" ] | ||
pull_request: | ||
branches: [ "master" ] | ||
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env: | ||
# global build variables (this sfml_dir is requird only for Windows, Unix is auto) | ||
SFML_DIR: "C:/SFML/SFML-2.6.1" | ||
BUILD_DIR: ${{ github.workspace }}/build | ||
SFML_WIN_ZIP: SFML-2.6.1-windows-vc17-64-bit.zip | ||
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jobs: | ||
build: | ||
runs-on: ${{ matrix.os }} | ||
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strategy: | ||
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable. | ||
fail-fast: false | ||
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# Set up a matrix to run the following 3 configurations: | ||
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator> | ||
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator> | ||
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator> | ||
# | ||
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list. | ||
matrix: | ||
os: [ubuntu-latest, windows-latest] | ||
build_type: [Release] | ||
c_compiler: [gcc, cl] | ||
include: | ||
- os: windows-latest | ||
c_compiler: cl | ||
cpp_compiler: cl | ||
- os: ubuntu-latest | ||
c_compiler: gcc | ||
cpp_compiler: g++ | ||
exclude: | ||
- os: windows-latest | ||
c_compiler: gcc | ||
- os: windows-latest | ||
c_compiler: clang | ||
- os: ubuntu-latest | ||
c_compiler: cl | ||
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steps: | ||
- uses: actions/checkout@v4 | ||
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- name: Download SFML for Ubuntu | ||
if: matrix.os == 'ubuntu-latest' | ||
run: sudo apt-get install -y libsfml-dev | ||
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- name: Download and setup SFML for Windows | ||
if: matrix.os == 'windows-latest' | ||
shell: cmd | ||
run: | | ||
mkdir "C:/SFML" && curl -fsSL "https://www.sfml-dev.org/files/${{ env.SFML_WIN_ZIP }}" -o "C:/SFML/${{ env.SFML_WIN_ZIP }}" | ||
tar -xvf "C:/SFML/${{ env.SFML_WIN_ZIP }}" -C "C:/SFML/" | ||
- name: Configure CMake | ||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | ||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | ||
run: > | ||
cmake -B ${{ env.BUILD_DIR }} | ||
-DSFML_HOME=${{env.SFML_DIR}} | ||
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }} | ||
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }} | ||
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} | ||
-S ${{ github.workspace }} | ||
- name: Build | ||
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | ||
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ matrix.build_type }} | ||
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- name: Test | ||
working-directory: ${{ env.BUILD_DIR }} | ||
# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | ||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | ||
run: ctest --build-config ${{ matrix.build_type }} |
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