Export ojack / hydra-synth as Metal shader (WIP).
- Source buffer is not supported.
- Number of output buffers available is currently one.
const OS = "macosx";
const OS = "iphoneos";
const OS = "iphonesimulator";
in MSL.js
$node example_11.js
The following two files are export.
- ./assets/u0.json
- ./assets/s0.metal
macosx
$ cd ./assets
$ xcrun -sdk macosx metal -c s0.metal -o s0.air; xcrun -sdk macosx metallib s0.air -o s0.metallib
iphoneos
$ cd ./assets
$ xcrun -sdk iphoneos metal -c s0.metal -o s0.air; xcrun -sdk iphoneos metallib s0.air -o s0.metallib
iphonesimulator
$ cd ./assets
$ xcrun -sdk iphonesimulator metal -c s0.metal -o s0.air; xcrun -sdk iphonesimulator metallib s0.air -o s0.metallib
by Olivia Jack
osc(20, 0.03, 1.7).kaleid().mult(osc(20, 0.001, 0).rotate(1.58)).blend(o0, 0.94).modulateScale(osc(10, 0),-0.03).scale(0.8, () => (1.05 + 0.1 * Math.sin(0.05*time))).out(o0)
by Nelson Vera
twitter: @nel_sonologia
osc(8,-0.5, 1).color(-1.5, -1.5, -1.5).blend(o0).rotate(-0.5, -0.5).modulate(shape(4).rotate(0.5, 0.5).scale(2).repeatX(2, 2).modulate(o0, () => mouse.x * 0.0005).repeatY(2, 2)).out(o0)
by Débora Falleiros Gonzales
https://www.gonzalesdebora.com/
osc(5).add(noise(5, 2)).color(0, 0, 3).colorama(0.4).out()
by Zach Krall
http://zachkrall.online/
osc( 215, 0.1, 2 )
.modulate(
osc( 2, -0.3, 100 )
.rotate(15)
)
.mult(
osc( 215, -0.1, 2)
.pixelate( 50, 50 )
)
.color( 0.9, 0.0, 0.9 )
.modulate(
osc( 6, -0.1 )
.rotate( 9 )
)
.add(
osc( 10, -0.9, 900 )
.color(1,0,1)
)
.mult(
shape(900, 0.2, 1)
.luma()
.repeatX(2)
.repeatY(2)
.colorama(10)
)
.modulate(
osc( 9, -0.3, 900 )
.rotate( 6 )
)
.add(
osc(4, 1, 90)
.color(0.2,0,1)
)
.out()
by Zach Krall http://zachkrall.online/
osc(10, 0.9, 300)
.color(0.9, 0.7, 0.8)
.diff(
osc(45, 0.3, 100)
.color(0.9, 0.9, 0.9)
.rotate(0.18)
.pixelate(12)
.kaleid()
)
.scrollX(10)
.colorama()
.luma()
.repeatX(4)
.repeatY(4)
.modulate(
osc(1, -0.9, 300)
)
.scale(2)
.out()
by Olivia Jack
@_ojack_
osc(20, 0.01, 1.1)
.kaleid(5)
.color(2.83,0.91,0.39)
.rotate(0, 0.1)
.modulate(o0, () => mouse.x * 0.0003)
.scale(1.01)
.out(o0)
by Olivia Jack
https://ojack.github.io
osc(100, 0.01, 1.4)
.rotate(0, 0.1)
.mult(osc(10, 0.1).modulate(osc(10).rotate(0, -0.1), 1))
.color(2.83,0.91,0.39)
.out(o0)
by Olivia Jack
https://ojack.github.io
osc(4, 0.1, 0.8).color(1.04,0, -1.1).rotate(0.30, 0.1).pixelate(2, 20).modulate(noise(2.5), () => 1.5 * Math.sin(0.08 * time)).out(o0)
by Olivia Jack twitter: @ojack
pattern = () => osc(200, 0).kaleid(200).scale(1, 0.4)
//
pattern()
.scrollX(0.1, 0.01)
.mult(pattern())
.out()
by Olivia Jack
https://ojack.github.io
osc(6, 0, 0.8)
.color(1.14, 0.6,.80)
.rotate(0.92, 0.3)
.pixelate(20, 10)
.mult(osc(40, 0.03).thresh(0.4).rotate(0, -0.02))
.modulateRotate(osc(20, 0).thresh(0.3, 0.6), () => 0.1 + mouse.x * 0.002)
.out(o0)