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MiniGPU

MiniGPU is a simple and lightweight graphics library for Rust. It is designed to be easy to use and easy to understand. It is based on the wgpu library and provides a simple and easy-to-use API for rendering 3D graphics and ready for gpu compute. now it's still in development, and the API may change.

Features

  • Simple and easy-to-use API for web frontend developers
  • Support for rendering 2D/3D graphics
  • Build-in shader include
  • ECS architecture
  • Support for gpu compute

Example

# Run the examples with the `examples` directory
cargo run --example triangle
cargo run --example image
cargo run --example objloader

WebAssembly example

https://mizy.github.io/miniGPU/examples/wasm/

wgsl shader

bind group index

  • group(0) for material uniform
  • group(1) for camera uniform

use from group(10) for other uniform binding

build-in shader include

you can use #include, #define, #ifdef, #endif in shader code, view src/components/materials/shaderlibs for more detail

#include <CameraUniform>
#include <VertexStruct>

#define USE_CAMERA_UNIFORM
#ifdef USE_CAMERA_UNIFORM
#include #include <CameraUniform>
#endif

todo

  • [] force-directed graph layout render
  • [] a simple game demo

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a high-performance webGPU rendering engine

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