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v2.0.0

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@mob-sakai mob-sakai released this 25 Jan 07:49
· 249 commits to master since this release
f529ccd
  • Feature: Switch separate/combine materials by script symbol "UIEFFECT_SEPARATE".
    • Combined mode (default)
      • The effect materials are sub-asset, and will be hidden in project view & object picker window.
      • Unused shader variants and materials will be excluded from build, but they will be included in AssetBundle.
        comb
    • Separated mode
      • Use script define symbol UIEFFECT_SEPARATE.
      • The effect materials are main-asset, and will be displayed in project view & object picker window.
      • In Editor, the effect materials are generated as asset, on demand.
      • Unused shader variants and materials will be excluded from build and AssetBundle.
      • We recommend this mode only if you include prefabs / scenes containing UIEffect in AssetBundle.
        sep
  • Changed: Default is "Combined mode".
  • Changed: Change namespace to Coffee.UIExtensions.
  • Changed: Unity 5.3.x & 5.4.x are no longer supported.

NOTE: Unity 5.3.x & 5.4.x are no longer supported.

Please use UIEffect ver.1.x for Unity 5.3.x & 5.4.x.