Releases: mob-sakai/UIEffect
Releases · mob-sakai/UIEffect
v4.0.0-preview.1
4.0.0-preview.1 (2020-04-10)
Bug Fixes
- adjusting the brightness of the shiny shader (29b4dad)
- the effect is kept even if the component is disabled (UIFlip, UIGradient) (6124214)
Features
- add asmdef files (24710fc)
- new effect that synchronize with another effect (7a2a97c), closes #159 #158 #143
- transfer TextMeshPro support to another package (be90210)
- transfer UIEffectCapturedImage support to another package (c2a2320)
- update docs to support Unity Package Manager (bdc891a), closes #141
- update the effect architecture (4c08c8c), closes #202 #198 #195 #189 #173 #104
- update the structure of shaders (db06e68)
- updated the Unity version used for development to 2018.3 (c5f22c1), closes #169
BREAKING CHANGES
- Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
- The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported.
- UIEffectCapturedImage will be supported by another package.
- TextMeshPro support has been removed from this package. It will be supported by another package.
v3.2.0
v3.1.0
v3.0.4
v3.0.3
v3.0.2
v3.0.1
v3.0.0
New architecture: easier, faster and more beautiful.
- Simple & easy-to-use
- 20% faster
- High precision parameter
Immediate capturing (UIEffectCapturedImage option)
- Capture the previous frame immediately without any camera.
- You no longer have to wait one frame to capture!
- NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.
Advanced blur (UIEffect option)
- Remove common artifacts in the blur effect for uGUI.
- It is effective for small padding size atlases, including dynamic fonts!
Breaking changes:
- Remove 'additional shadow' in UIShadow component #110
- Remove 'custom effect' feature in UIEffect component #98
- Remove 'shadow effect' feature in UIEffect component #97
- Remove 'hue effect' in UIEffect component #91
- Remove 'cutoff' and 'mono' effect in UIEffect component #78
- UIEffectCapturedImage: Remove 'TargetTexture' feature #136
- Change: Change
ToneMode
toEffectMode
#61 - UIShiny: change parameter name
highlight
togloss
#93
Implemented enhancements:
- New architecture: Shared texture for effect parameter #63
- Improve blurring for atlas #95
- Use Canvas.willRenderCanvases event instead of Update method #87
- UITransitionEffect: "Pass ray on hidden" option #135
- Add component menu in editor #133
- UITransitionEffect: Add Show/Hide method #132
- UIEffectCapturedImage: Immediate capturing #130
- Add tooltip #92
v2.8.3
v2.8.2
Fixed bugs:
- UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode #128
- The UIEffectCapturedImage is upside down with 'ScreenSpace - Overlay' mode #127
- When "UI-Effect.mat" is created automatically, Unity hangs up. #126
- UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP #125