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Releases: mob-sakai/UIEffect

v2.4.1

29 May 09:32
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Fixed bugs:

  • UIEffectCapturedImage: The result image is flipped vertically #69

v2.4.0

21 May 07:46
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Implemented enhancements:

  • UIDissolve: Add color mode option. #64

v2.3.2

21 May 06:14
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Closed issues:

  • Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (other method) #65

v2.3.1

10 May 03:45
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Fixed bugs:

  • UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (on Windows) #62

v2.3.0

08 May 11:49
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Implemented enhancements:

  • Feature: Flip horizontal/vertical #47
  • Feature: Dissolve #45
  • Feature: Shining effect #9

v2.2.0

12 Apr 00:16
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Implemented enhancements:

  • Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. #46
  • Feature: UIEffectCapturedImage supports keep canvas size. #54
  • Feature: UIEffectCapturedImage supports Quality Type to easy setup. #53

Fixed bugs:

  • Bug: Color effect on shadow is incorrect. #55

Closed issues:

  • Change: Reduce the pixelation effect when tone level = 1. #57

v2.1.0

04 Apr 12:06
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Implemented enhancements:

  • Feature: UIEffectCapturedImage support iterative operation #48

v2.0.0

25 Jan 07:49
f529ccd
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  • Feature: Switch separate/combine materials by script symbol "UIEFFECT_SEPARATE".
    • Combined mode (default)
      • The effect materials are sub-asset, and will be hidden in project view & object picker window.
      • Unused shader variants and materials will be excluded from build, but they will be included in AssetBundle.
        comb
    • Separated mode
      • Use script define symbol UIEFFECT_SEPARATE.
      • The effect materials are main-asset, and will be displayed in project view & object picker window.
      • In Editor, the effect materials are generated as asset, on demand.
      • Unused shader variants and materials will be excluded from build and AssetBundle.
      • We recommend this mode only if you include prefabs / scenes containing UIEffect in AssetBundle.
        sep
  • Changed: Default is "Combined mode".
  • Changed: Change namespace to Coffee.UIExtensions.
  • Changed: Unity 5.3.x & 5.4.x are no longer supported.

NOTE: Unity 5.3.x & 5.4.x are no longer supported.

Please use UIEffect ver.1.x for Unity 5.3.x & 5.4.x.

v1.6.1

25 Jan 02:12
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  • Fixed: Cannot access protected member UnityEngine.UI.BaseMeshEffect.graphic in Unity5.6+.

v1.6.0

18 Jan 04:02
ab5f988
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  • Changed: UIEffect inherit BaseMeshEffect.
  • Fixed: Pixelization is incorrect.
  • Changed: ShadowMode -> ShadowStyle.
  • Changed: Blur level is range [0-1].