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Paper-Wood balance #240

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DanielKote
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My take on issue #213 (partial - focusing on wood/paper balance):

  1. Wooden boards are now produced solely from wood; Phenolic boards are made with paper instead of wooden boards
  2. Paper is now a red science (instead of startup tech) as in base B&A
  3. Wood is available in the beginning through foraging (instead of foraging for cellulose fiber you forage for wood)
  4. startup tech 1 now grants composter (ingredients changed to allow for 2 composters to be crafted while ensuring no soft-lock). This enables voiding of brown algae of T1 green algae recipe.
  5. startup tech 2 (algae farm) now focused around fuel production (requires production of cellulose fiber instead of green algae)
  6. paper 1 recipes returned to original speeds
  7. Wood 3 tech removed (it only had wood -> wooden board recipe, which was moved to startup tech 2)

Results:

  • paper is now necessary for T3 (red) circuits.
  • wood is available at the start via foraging (by hand), and is used primarily for fuel or T1/2 (brown/green) circuits. By the time you need more brown circuits, you should ideally have researched wood production (red science), so hand crafting until then should be fine (similar to original B&A where wood is required and is hand-mined until wood farms)

…od is available at the start instead of paper, starting tech 2 based around fuel production instead of brown algae)
@KiwiHawk
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I've implemented pretty much the same thing, but mostly in Angel's. Are you willing/able to do some testing? I'd be interested in hearing your feedback. Can either download the full pack here: https://mega.nz/file/QtglRSRA#R66Nx5tfS0qFIZznTEnlKgQOigWfwVKivhhJ4Tr4Nfo

Or use relevant branches:

@KiwiHawk
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Closing as these changes have been implemented separately. Some in Angel's, some in Sea Block.

@KiwiHawk KiwiHawk closed this Dec 20, 2023
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