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Lampese committed Oct 26, 2024
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105 changes: 105 additions & 0 deletions teams/汪汪立功/README.md
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# Soul of the Desert / 沙漠之魂

<center><img src="./cover.png" alt="cover" style="zoom:25%;" /></center>

沙漠之魂是一款类似以撒的结合、元气骑士的 Rogue-like 游戏,玩家通过在各种各样的房间用进战或远程武器打败怪物,进而升级自己的装备和角色,但是注意,在冒险的过程中怪物的数量和等级也会随之增强。

## 游戏玩法与操作

在游戏的主界面,玩家将会看到很多数字,不要疑惑,让我们分别来解释他们:

<center><img src="./ui.png" alt="ui" style="zoom:50%;" /></center>

### 显示

- 左上角与右下角均为玩家的血量显示,一个通过条状显示,另外一个通过数字显示。

- 右上角为玩家的攻击 CD,当该条满时玩家才可以进行下一次攻击,而条的右边为玩家当前手上所持有的武器(1为剑,2为弹弓)。

- 左下角为当前玩家与武器的等级,显示格式为 玩家等级/剑等级/弹弓等级。

### 操作/武器

玩家有两个武器可以选择,游戏开始时默认为剑,可以通过中键切换武器。玩家通过上下左右键移动,并使用鼠标左键攻击。

- 当以剑攻击时,玩家的鼠标点击方向即为需要攻击的方向(有方向即可,不需要点击到对应敌人),系统判定为对角线划分为四块的上下左右判定原则。
- 当以弹弓攻击时,玩家将会向鼠标所点击的方向射击。

武器具有升级机制,剑升级之后范围与伤害都会提升,而对于弹弓,升级还可以提升它的射速。(详细请见下方数据一节)

### 怪物

怪物有木乃伊、骷髅、虫子三种,下面作简单介绍(详细请见下方数据一节):

- 木乃伊:移速正常,血量较高,伤害正常,近战攻击
- 骷髅:移速较慢,血量正常,伤害较低,远程攻击
- 虫子:移速较快,血量较低,伤害较低,近战攻击

<center><center><img src="./enemy.png" alt="ui" style="zoom:50%;" /></center></center>

### 机制

你需要通过房间四角的入口进入房间开始冒险,在关卡当中你会遇到各种各样的敌怪,你需要击败他们才能进入下一个关卡,而且怪物的数量和强度会随着关卡数的增加而变强。不要着急,每过三关你也会得到一个升级房间,走入对应的方向就可以升级自己对应的属性,走入两边可以升级武器,上方可以升级玩家自己(血量上限将会提升),下方可以把当前血量回满。

房间当中的障碍物将会随机生成,利用好它们!

<div align="center">
<img src="./play_1.png" alt="play" width="300">
<img src="./upgrade.png" alt="upgrade" width="300">
<img src="./play_2.png" alt="play" width="300">
<img src="./play_3.png" alt="play" width="300">
</div>

### 数据

变量为 game_level(游戏等级,即第几个房间), player_level(玩家等级), sword_level(剑等级), slingshot_level(弹弓等级)。

#### 游戏

- 怪物数量:3 + game_level / 2 + game_level / 10 + game_level / 20 + game_level / 40

#### 玩家

- 血量:100 + player_level * 50
- 移动速度:1 block/tick

#### 武器

#####

- 伤害:10 + sword_level * 5
- 范围:4 + sword_level / 4
- 攻击 CD:100 total, 10 + sword_level / 5 per tick

##### 弹弓

- 伤害:8 + slingshot_level * 2
- 子弹速度:0.5 + 0.1 * slingshot_level
- 攻击 CD:100 total, 2 + slingshot_level / 3 * 2 per tick

### 怪物

#### 木乃伊

- 血量:50 + game_level * 10
- 移动速度:0.35 block/tick
- 伤害:10 + game_level * 3
- 攻击范围:约为与玩家接触的 2 格之内
- 攻击 CD:100 total, 3 + game_level / 10

#### 骷髅

- 血量:40 + game_level * 10
- 移动速度:0.3 + 0.05 * game_level block/tick
- 伤害:10 + game_level * 3
- 攻击范围:距离玩家 40 格之内
- 攻击 CD:100 total, game_level per tick
- 子弹速度:等同移动速度

#### 虫子

- 血量:20 + game_level * 5
- 移动速度:0.4 + 0.05 block/tick
- 伤害:5 + game_level
- 攻击范围:约为与玩家接触的 2 格之内
- 攻击 CD:100 total, 2 + game_level / 10
1 change: 1 addition & 0 deletions teams/汪汪立功/control
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上下左右键控制移动,鼠标左键攻击或射击,鼠标中键切换武器
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1 change: 1 addition & 0 deletions teams/汪汪立功/title
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Soul of the Desert / 沙漠之魂
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