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Merge pull request #28 from FrenchPicnic/main
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Up Dungeons v0.0.2
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bzy-debug authored Oct 29, 2024
2 parents 67290b8 + ca6cfbd commit fbb030c
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## 操作说明

按x进入游戏后,目前是直接进入与咩咩的战斗(AI见敌人图鉴)
![fight](./resource/fight.png)
最上方为当前经验值与当前等级,尚未完善
经验满后会升级,升级后属性会提升,可以通过击败敌人或一些挑战获得经验
下方为双方血量

在游戏下方会有菜单,可以通过左右键来选取一个选项(选中的会浮高)
![菜单](./resource/menu.png)
按下x键后执行对应的选项,同时结束自己的回合
目前只有三种选项
- Fight: 攻击敌人,目前是恒定10点血量
- Heal: 治疗自己,目前是恒定恢复10点血量,且不会超过最大血量(100)
- Defense: 防御,让敌人攻击的伤害减半
- Heal: 治疗自己,目前是恒定恢复10点血量,且不会超过最大血量
- Defense: 防御,让敌人攻击的伤害减半
当任意一方选择防御时,血条旁边会有一个小盾牌的标识
![shield](./resource/defence.png)

当敌人血量归零后,游戏将会胜利
反之当自己血量归零时,游戏结束

## 敌人说明
## 敌人图鉴

### 普通

#### 咩咩

![mie](./resource/sheep.png)
很可爱的咩咩,但因为你在冲撞路线上了,所以它很生气

目前只有一种敌人,会攻击你,攻击力为[1,10]的随机数,生命上限为200点
血量: 200
攻击:
- 咩咩冲击: [4-10]点伤害,5%概率暴击

防御: 每2次攻击后进行防御 (TODO:)
治疗: 无

## 墓前进度

基本的战斗逻辑
基本的战斗逻辑与UI

## 彩蛋?

Konami

## TODO

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- [ ] 不同的敌人技能
- [ ] 添加人物升级与属性提升
- [ ] 添加大世界
- [ ] 美化游戏画面(菜单栏/人物模型/血条等)
- [x] 美化游戏画面(菜单栏/人物模型/血条等)
- [ ] 加入一些神秘的小游戏,充当肉鸽中的惊喜选项
12 changes: 5 additions & 7 deletions teams/鱼鱼蒸了/control
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左右方向键选择当前回合技能,当移动到对应选项上时可以按x键执行
- Fight: 攻击敌人,目前是恒定10点血量
- Heal: 治疗自己,目前是恒定恢复10点血量,且不会超过最大血量(100)
- Defense: 防御,让敌人攻击的伤害减半(持续一回合)
通过上下左右控制人物运动,触碰到敌人自动进入战斗

每个回合只能选择一次选项,敌人会恒定在下一回合发起攻击,攻击伤害为random[1,10]
敌人攻击结束后才可以重新选择选项,不会记忆上一次选择
战斗中下方菜单栏左右方向键选择当前回合技能,当移动到对应选项上时可以按x键进入子选项

后续会加入更多的伤害选项与敌人行动模式,也会更改为类肉鸽的遭遇战
可以再次按x键执行选项,或按z键返回上级菜单

选项具体效果与不同敌人的策略参考README.md
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2 changes: 1 addition & 1 deletion teams/鱼鱼蒸了/title
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地上城与108个魔王
Up Dungeons / 地上城与108个魔王

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