bevy gaussian splatting render pipeline plugin. view the live demo
- ply to gcloud converter
- gcloud and ply asset loaders
- bevy gaussian cloud render pipeline
- gaussian cloud particle effects
- wasm support /w live demo
- depth colorization
- f16 and f32 gcloud
- wgl2 and webgpu
- 3dgs
- 2dgs
- spz format io
- spherical harmonic coefficients clustering
- 4D gaussian cloud wavelet compression
- accelerated spatial queries
- temporal depth sorting
- skeletons
- volume masks
- level of detail
- lighting and shadows
- bevy_openxr support
- bevy 3D camera to gaussian cloud pipeline
use bevy::prelude::*;
use bevy_gaussian_splatting::GaussianSplattingPlugin;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_plugins(GaussianSplattingPlugin)
.add_systems(Startup, setup_gaussian_cloud)
.run();
}
fn setup_gaussian_cloud(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
commands.spawn(GaussianSplattingBundle {
cloud: asset_server.load("scenes/icecream.gcloud"),
..Default::default()
});
commands.spawn(Camera3dBundle::default());
}
- ply to gcloud converter
- gaussian cloud training pipeline
- aabb vs. obb gaussian comparison via
cargo run --bin compare_aabb_obb
bevy_gaussian_splatting |
bevy |
---|---|
2.3 |
0.14 |
2.1 |
0.13 |
0.4 - 2.0 |
0.12 |
0.1 - 0.3 |
0.11 |
licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.