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Releases: mrtripie/godot-string-keys

2.1_godot_3.2

26 Nov 13:35
7f9e295
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Removed a print statement that shouldn't have still been there and could annoy users.

2.0 (for Godot 3.2)

24 Oct 20:31
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  • New search patterns that allow the developers of a project to not have to manually tag each string for translation with a certain substring (also meaning a project doesn't need to be developed with StringKeys in mind from the start).
  • Interface is now in the form of a drop down menu instead of a dock to be less in the way.

3.2.1

11 Jun 21:32
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Added support for binary scene, resource, and visual script files

Works with Godot 3.2, might work without major changes in previous Godot 3 versions

3.2.0

07 Jun 01:29
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First version for Godot 3.2 (may be compatible with older Godot 3 versions)