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Add [jumpdrive] support #11

Merged
merged 11 commits into from
Dec 31, 2024
Merged

Add [jumpdrive] support #11

merged 11 commits into from
Dec 31, 2024

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BuckarooBanzay
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adds support for the jumpdrive mod (needs testing)

fixes #9

@BuckarooBanzay BuckarooBanzay added the enhancement New feature or request label Aug 10, 2023
@OgelGames
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Probably should add the fleet controller too :)

@OgelGames OgelGames added mod support Request or PR for adding or extending mod support and removed enhancement New feature or request labels Aug 10, 2023
@SwissalpS
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SwissalpS commented Dec 23, 2024

Problem: when placing JD, the radius is reset to 5.
The digiline channel is restored but not shown in formspec. (Shows up after some action occurs, like pressing "show" button.)

Edit: resolved with d3d64ae

@SwissalpS SwissalpS marked this pull request as ready for review December 24, 2024 09:01
@SwissalpS
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The coordinate fields don't update on placement. I'm leaning toward calling that a feature.
Also I experimented with the owned field set, but decided not to use it. This way anybody in protection can pick up a drive/controller and swap it out.

Ownership remains set to original placer -> one can give landing privs to other players.
I'm not sure whether that is a good or bad thing. This has been possible in the past, now it just makes it even more portable.

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LGTM

.luacheckrc Outdated Show resolved Hide resolved
@OgelGames OgelGames changed the title add jumpdrive:engine support Add [jumpdrive] support Dec 31, 2024
@SwissalpS SwissalpS merged commit accb035 into master Dec 31, 2024
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@SwissalpS SwissalpS deleted the jumpdrive-support branch December 31, 2024 18:24
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maybe jumpdrives too?
4 participants