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D. Rice
Ooooo, pretty lights
Aurora is a spigot plugin designed to create fast and reliable visual experiences in Minecraft. It's intended to be controlled in realtime via HTTP requests.
Aurora is currently in the process of being rewritten, with the hopes of making existing features more stable and easy to use, alongside making extending Aurora with your own effects or even transport layers possible/simpler. Aurora v1 will just be getting small bugfixes while v2 is in progress. V2 will NOT be compatible with the current REST API. Details on the new API will be made available once we've hammered out the spec. You can check progress in the rewrite branch, the rewrite github project, and in the new Discord Server. (oh yea we have a discord now lol)
A server running spigot or paper is required, with at least 4GB of RAM. ProtocolLib is required to be installed beforehand.
This plugin currently works on 1.16.4 only. It will most likely run on any 1.16 version (1.16-1.16.5) but the guardian lasers will not work due to depending on certain APIs. I'm working to resolve this.
- Stop your server
- Drag and drop the .jar file into the plugins folder
- Start your server to generate plugin files
This file is a standard plugin config. Here, you can configure what IP and port that the plugin listens to HTTP requests on. Control over caching behavior is planned.
The Aurora effects system works off of points. they tell the plugin where effects should go and allows for more efficient requests. You can either add points ingame or do so here directly (be careful!).
If you want certain effects to be always active while the plugin is running, you can define them here. This feature is still under development and won't be documented until completed.
- Effect - A visual effect, such as particles, guardian lasers, or the dying dragon animation.
- Point - A representation of a coordinate in a given minecraft world which is assigned an integer id.
Every effect, either internally or externally, relies on at least 1 point being defined. As it currently stands, Aurora
only officially supports effects in 1 world, as some effects use the first point you define (point 0) to get the world.
As mentioned in the points.yml section, you can define points ingame with /point add [x] [y] [z]
. This command cannot
be executed from the console. You can also define points manually in the points file, but it's not recommended doing so.
Aurora uses a custom REST API to manage effects. This API is hosted on port 8001 by default, but this can be changed in the config if necesarry. It is strongly recommended to not expose the API to the open internet. There is no authorization or protection in place against attackers, and the API has full console access. To trigger an effect action, simply send a POST request to the respective endpoint.
If this is your first time hearing about this, worry not for this section exists. A REST API is one way for computers to communicate with each other over the internet, based on the http protocol (the same one which you use to surf the web). Here's an article if you want to read up on this a bit more.
There are a lot of tools for all sorts of programming languages to send these requests for you (e.g OkHttp for java, axios for javascript, simply google "send an http request with [insert your programming language here]" and you shall find). There's even tools like cURL and Insomnia (the latter is what I use to test the plugin!)
You can view the API reference here