An evolution of the well known finite-state machine that uses a plug and play architecture to allow the rapid development of a state machine with any number of states, without redundant or bloated code.
Definition from Wikipedia - http://wiki.c2.com/?InfiniteStateMachine
"An Infinite State Machine is a State Machine that doesn't have a finite number of states (whether we know how many or not)".
Sonatype DepShield Score for vulnerabilites: