Skip to content

Custom rendering framework. Implements volumetric clouds, PBR rendering and scene managment.

Notifications You must be signed in to change notification settings

nachocpol/AwesomeEngine

Repository files navigation

Awesome Stuff

This is my DX12 rendering framework.

Requirements:

  • Visual Studio 2017 (> 15.4.5)
  • Windows SDK 10.0.16299.0
  • MSBuild 15.0 (it should be added to PATH)
  • CMake (also added to PATH)

Dependencies:

  • Premake
  • DirectX Tex
  • GLM
  • STB
  • Assimp
  • ReactPhysics3D

How to build:

  1. Generate the assimp solution using CMake.

  2. For PhysX there is a bat file to help with the process: Depen\PhysX\physx\generate_projects.bat. I had some trouble with this step, my solution.

  3. Run BuildDepen.bat this will compile the dependencies.

  4. And finally, run GenSolution.bat this will generate the VS solution.

Clouds

About

Custom rendering framework. Implements volumetric clouds, PBR rendering and scene managment.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published