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rt60

The purpose of this project is to try to implement a ray tracer in 60 minutes. Why? I was trying to teach some new developers how to get started on complicated problems, and to learn the balance between hacking code, and writing something that can last. I wrote some slides for this "lesson"."

https://docs.google.com/presentation/d/1K8uvcjcpypVdkT84bmmKEQYno0BBPL32ygIUvwmdOoE

The inspiration came from Pete Shirley's most excellent "Ray Tracing in One Weekend" book.

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How quickly can I write a raytracer?

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