PaintGL, a realtime PBR 3D painting web-app with built-in support for pressure-sensitive input (ie wacom tablets).
Written on the spring of 2018 using regl as an expolaration of the limits of webgl (1) on desktop devices.
It was not designed (or tested) for mobile devices, so it might work on high-end tablets but don't count on it.
(the source [big-pile of mess] was originally not intended to be made open-source as this was a personal test)
npm install
npm run serve
npm run build
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Includes modified code from Pressure.js, ThreeJS loaders, 3d-view, filtered-vector, orbit-camera-controller, canvas-to-image, UPNG
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Starting from [email protected] a breaking change was introduced that prevents initialising a framebuffer with multiple color-buffer and depth-buffer, so do not update the library.