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High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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About AI Navigation

The AI Navigation package makes available the following tools for working with navigation in Unity:

  • The Navigation window
  • The NavMesh Updater window
  • The AI Naigation overlay in the scene view
  • The visualization in the scene view of the NavMeshes, links, obstacles, agents and their gizmos used for editing
  • The authoring part of the components that exist in the com.unity.modules.ai core module (i.e. NavMeshAgent, NavMeshObstacle, OffMeshLink)
  • Four components that comprise the high level controls for creating data for the navigation system:
    • NavMeshSurface – for building and enabling a NavMesh surface for one agent type.
    • NavMeshModifier – affects the NavMesh generation of NavMesh area types, based on the transform hierarchy.
    • NavMeshModifierVolume – affects the NavMesh generation of NavMesh area types, based on volume.
    • NavMeshLink – connects same or different NavMesh surfaces for one agent type.

Using AI Navigation

For detailed information on how to use the package, see the User manual.
You can add it to your project by installing it from the list in the Package Manager window or by specifying its name com.unity.ai.navigation. Alternatively, you can add an entry with the package name directly in the project manifest.
Version 2.0.0 of the package is available as of Unity 2023.2.

Notice on the Change of License

With effect from 8th December 2020 this package is licensed under the Unity Companion License for Unity-dependent projects. Prior to the 8th December 2020 this package was licensed under MIT and all use of the package content prior to 8th December 2020 is licensed under MIT.

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High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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