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fix incorrect rounding on negative texture coordinates (#2679)
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anescient authored Sep 9, 2024
1 parent 794ee52 commit 70ee0b6
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions src/core/draw.c
Original file line number Diff line number Diff line change
Expand Up @@ -802,8 +802,8 @@ static tic_color triTexMapShader(const ShaderAttr* a, s32 pixel)
enum { MapWidth = TIC_MAP_WIDTH * TIC_SPRITESIZE, MapHeight = TIC_MAP_HEIGHT * TIC_SPRITESIZE,
WMask = TIC_SPRITESIZE - 1, HMask = TIC_SPRITESIZE - 1 };

s32 iu = tic_modulo(vars.x, MapWidth);
s32 iv = tic_modulo(vars.y, MapHeight);
s32 iu = tic_modulo(floor(vars.x), MapWidth);
s32 iv = tic_modulo(floor(vars.y), MapHeight);

u8 idx = data->map[(iv >> 3) * TIC_MAP_WIDTH + (iu >> 3)];
tic_tileptr tile = tic_tilesheet_gettile(&data->sheet, idx, true);
Expand All @@ -821,7 +821,8 @@ static tic_color triTexTileShader(const ShaderAttr* a, s32 pixel)

enum { WMask = TIC_SPRITESHEET_SIZE - 1, HMask = TIC_SPRITESHEET_SIZE * TIC_SPRITE_BANKS - 1 };

return shaderEnd(a, &vars, pixel, data->mapping[tic_tilesheet_getpix(&data->sheet, (s32)vars.x & WMask, (s32)vars.y & HMask)]);
return shaderEnd(a, &vars, pixel, data->mapping[tic_tilesheet_getpix(&data->sheet,
(s32)floor(vars.x) & WMask, (s32)floor(vars.y) & HMask)]);
}

static tic_color triTexVbankShader(const ShaderAttr* a, s32 pixel)
Expand All @@ -832,8 +833,8 @@ static tic_color triTexVbankShader(const ShaderAttr* a, s32 pixel)
if(!shaderStart(a, &vars, pixel))
return TRANSPARENT_COLOR;

s32 iu = tic_modulo(vars.x, TIC80_WIDTH);
s32 iv = tic_modulo(vars.y, TIC80_HEIGHT);
s32 iu = tic_modulo(floor(vars.x), TIC80_WIDTH);
s32 iv = tic_modulo(floor(vars.y), TIC80_HEIGHT);

return shaderEnd(a, &vars, pixel, data->mapping[tic_tool_peek4(data->vram->data, iv * TIC80_WIDTH + iu)]);
}
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