Releases: nicoco007/BeatSaberCustomAvatars
Version 5.4.6
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.4 – 1.38.0
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Fixed log spam while calibrating full body tracking
- Fixed various pelvis rotation issues (mostly visible when using a pelvis/waist tracker)
- Fixed render models not being hidden when the game isn't focused
Version 5.4.5
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.4 – 1.37.5
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Updated for Beat Saber 1.37.4
- Added 1 mm option for near clip distance
- Switched to centimeters for displaying height and arm span
- Made adjustments to improve automatic full body tracking calibration
- Fixed avatar hands not tracking the same way as controllers (#163)
- Fixed certain avatars not having their feet on the ground (#164)
- Fixed legs/torso not properly following the player platform when it moves
- Fixed avatar being visible when spectating a replay in FPFC
Version 5.4.4
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.3
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Updated for Beat Saber 1.37.3
Version 5.4.3
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.2
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Fixed a regression introduced in 5.4.2
Version 5.4.2
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.2
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Updated for Beat Saber 1.37.2
Version 5.4.1
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.0 – 1.37.1
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Fixed various issues with BeatLeader replay compatibility (#159)
- Minor adjustments to automatic full body calibration
Version 5.4.0
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Compatible with Beat Saber 1.37.0 – 1.37.1
Dependencies
Required
Optional
- OpenVR API (for showing SteamVR controller/tracker models in-game)
- OpenXR Tracker Profiles (for full body tracking)
- OpenXR Hands (for finger tracking)
Changes
- Completely reworked tracking and calibration
- Fixed duplication of dust particles after opening the avatars menu
- Various other bug fixes and minor performance improvements
Version 5.3.2
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
❌ Not compatible with 1.29.4+
✔️ Tested with Beat Saber 1.29.0 – 1.29.3
Known Issues
- Some full body tracking solutions like VMT do not work.
- SaberTailor adjustments do not apply to avatar hands.
Dependencies
Required
- DynamicOpenVR ≥ v0.4.0
- BeatSaberMarkupLanguage ≥ v1.6.0
- SiraUtil ≥ 3.0.0
Optional
- DynamicOpenVR.BeatSaber ≥ v0.4.0
Changes
- Updated for Beat Saber 1.29.0
- Fixed tracking delays when running on AMD 7900 XTX GPUs (#145)
Version 5.3.1
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Tested with Beat Saber 1.28.0
Known Issues
- Some full body tracking solutions like VMT do not work.
- SaberTailor adjustments do not apply to avatar hands.
Dependencies
Required
- DynamicOpenVR ≥ v0.4.0
- BeatSaberMarkupLanguage ≥ v1.6.0
- SiraUtil ≥ 3.0.0
Optional
- DynamicOpenVR.BeatSaber ≥ v0.4.0
Changes
- Various updates and fixes to EventManager (#144):
- Added left/right events where applicable
- Added new events for bad cuts, missed notes, multiplier down, multiplayer lobby entered
- Made chain notes count as a single note instead of triggering for each segment
- Fixed level start event triggering too early and not working for animator triggers
- Fixed enter menu event not triggering at the right times
- Fixed bombs counting as valid cuts
- Added helper gizmos for wrist to palm axis and palm to thumb axis
- Fixed Dynamic Bones being overridden by animations
- Fixed saber sparkles triggering at the wrong height when floor is offset
Version 5.3.0
Not sure what to do here? Check out the quick start instructions in the README!
Game Compatibility
✔️ Tested with Beat Saber 1.27.0
⚠️ Works with 1.28.0 but avatar list may have promo colors/tags visible
Known Issues
- Some full body tracking solutions like VMT do not work.
- SaberTailor adjustments do not apply to avatar hands.
Dependencies
Required
- DynamicOpenVR ≥ v0.4.0
- BeatSaberMarkupLanguage ≥ v1.6.0
- SiraUtil ≥ 3.0.0
Optional
- DynamicOpenVR.BeatSaber ≥ v0.4.0
Changes
General
- Added height measurement separate from game's height
- Added toggle to prevent menu mirror from rendering on non-HMD cameras
- Removed bad motion smoothing "algorithm"
- Fixed controller Z offset not rotating left hand in the correct direction (#140)
- Fixed unnecessary performance hit in levels with mirrors
- Fixed animations overriding finger tracking
- Fixed floor height adjust not working as expected in levels when set to "Player's Place Only"
- Fixed excessive resolution on menu mirror
- Fixed locomotion behaving strangely in Noodle Extensions maps that move the player (#127)