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Develop bugfixes (#89) #90

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Develop bugfixes (#89) #90

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ivanngyb
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@ivanngyb ivanngyb commented Sep 6, 2022

  • All weapon skins implemented
  • Fixed missing materials & unused addressable groups
  • Hangar - Random silo collider fix
  • Fixed weapon skin loading error
  • Fixed Skin loading late & same gun & skin loading
  • Fixed player on mech elevator & Wall phasing under elevator
  • Addressable cleanup
  • Fixed Quick Loader with new wait system
  • Fixed right silo mech elevator decal being clipped
  • Fixed main silo list not updating when crate opened in siloOffset not initial spawn
  • Fixed Aries missing material
  • Fixed Aries ProtheanGold leftLegFoot
  • Zombie removal & validation
  • Fixed Volume number not changing when reset
  • Refactored hallwayUI validation & made initial loading non-interactable
  • Added Sprint jump
  • Spinning logo not backwards
  • Fixed player bouncing on mech elevator
  • PlayerPrefs is now a service & fixed look sensitivity not saving
  • refactoring of how preferences work
  • Fixed User preferences
  • Final user preference fixes

Co-authored-by: Mitchell Hart [email protected]
Co-authored-by: Brendan Ragan [email protected]

* All weapon skins implemented
* Fixed missing materials & unused addressable groups
* Hangar - Random silo collider fix
* Fixed weapon skin loading error
* Fixed Skin loading late & same gun & skin loading
* Fixed player on mech elevator & Wall phasing under elevator
* Addressable cleanup
* Fixed Quick Loader with new wait system
* Fixed right silo mech elevator decal being clipped
* Fixed main silo list not updating when crate opened in siloOffset not initial spawn
* Fixed Aries missing material
* Fixed Aries ProtheanGold leftLegFoot
* Zombie removal & validation
* Fixed Volume number not changing when reset
* Refactored hallwayUI validation & made initial loading non-interactable
* Added Sprint jump
* Spinning logo not backwards
* Fixed player bouncing on mech elevator
* PlayerPrefs is now a service & fixed look sensitivity not saving
* refactoring of how preferences work
* Fixed User preferences
* Final user preference fixes

Co-authored-by: Mitchell Hart <[email protected]>
Co-authored-by: Brendan Ragan <[email protected]>
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