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Dependency Injection By Hand
So what’s Ninject all about? First, let’s examine the idea of dependency injection by walking through a simple example. Let’s say you’re writing the next blockbuster game, where noble warriors do battle for great glory. First, we’ll need a weapon suitable for arming our warriors.
class Sword
{
public void Hit(string target)
{
Console.WriteLine($"Chopped {target} clean in half.");
}
}
Then, let’s create a class to represent our warriors themselves. In order to attack its foes, the warrior will need an Attack()
method. When this method is called, it should use its Sword
to strike its opponent.
class Samurai
{
readonly Sword sword;
public Samurai()
{
this.sword = new Sword();
}
public void Attack(string target)
{
this.sword.Hit(target);
}
}
Now, we can create our Samurai and do battle!
class Program
{
public static void Main()
{
var warrior = new Samurai();
warrior.Attack("the evildoers");
}
}
As you might imagine, this will print Chopped the evildoers clean in half to the console. This works just fine, but what if we wanted to arm our Samurai
with another weapon? Since the Sword
is created inside the Samurai
class’s constructor, we have to modify the implementation of the class in order to make this change.
When a class is dependent on a concrete dependency, it is said to be tightly coupled to that class. In this example, the Samurai
class is tightly coupled to the Sword
class. When classes are tightly coupled, they cannot be interchanged without altering their implementation. In order to avoid tightly coupling classes, we can use interfaces to provide a level of indirection. Let’s create an interface to represent a weapon in our game.
interface IWeapon
{
void Hit(string target);
}
Then, our Sword
class can implement this interface:
class Sword : IWeapon
{
public void Hit(string target)
{
Console.WriteLine("Chopped {0} clean in half", target);
}
}
And we can alter our Samurai
class:
class Samurai
{
readonly IWeapon weapon;
public Samurai()
{
this.weapon = new Sword();
}
public void Attack(string target)
{
this.weapon.Hit(target);
}
}
Now our Samurai
can be armed with different weapons. But wait! The Sword
is still created inside the constructor of Samurai
. Since we still need to alter the implementation of Samurai
in order to give our warrior another weapon, Samurai
is still tightly coupled to Sword
.
Fortunately, there is an easy solution. Rather than creating the Sword
from within the constructor of Samurai
, we can expose it as a parameter of the constructor instead.
class Samurai
{
readonly IWeapon weapon;
public Samurai(IWeapon weapon)
{
this.weapon = weapon;
}
public void Attack(string target)
{
this.weapon.Hit(target);
}
}
Then, to arm our warrior, we can inject the Sword
via the Samurai
‘s constructor. This is an example of dependency injection (specifically, constructor injection). Let’s create another weapon that our Samurai
could use:
class Shuriken : IWeapon
{
public void Hit(string target)
{
Console.WriteLine("Pierced {0}'s armor", target);
}
}
Now, we can create an army of warriors:
class Program
{
public static void Main()
{
var warrior1 = new Samurai(new Shuriken());
var warrior2 = new Samurai(new Sword());
warrior1.Attack("the evildoers");
warrior2.Attack("the evildoers");
}
}
This results in the following output to be printed to the console:
Pierced the evildoers armor.
Chopped the evildoers clean in half.
This is called dependency injection by hand, because each time you want to create a Samurai
, you must first create some implementation of IWeapon
and then pass it to the constructor of Samurai
. Now that we can change the weapon the Samurai
uses without having to modify its implementation, the Samurai
class could be in a separate assembly from Sword
– in fact, we can create new weapons without needing the source code of the Samurai
class!
Dependency injection by hand is an effective strategy for small projects, but as your application grows in size and complexity, it becomes more and more cumbersome to wire all of your objects up. What happens when the dependencies have dependencies of their own? What happens when you want to add a (e.g. caching, tracing to a log, auditing etc.) decorator in front of each instance of a given dependency? You can easily end up spending most of your time creating and wiring together objects, when you could be writing code that adds real value to your software. This is where dependency injection libraries / frameworks like Ninject can help.
Continue reading: Dependency Injection With Ninject
Licensed under Apache 2 License
Contents
- Home
- Why Use Ninject
- Getting Started
- Dependency Injection By Hand
- Dependency Injection With Ninject
- Injection Patterns
- Multi Injection
- Object Scopes
- Modules and the Kernel
- Providers, Factory Methods and the Activation Context
- The Activation Process
- How Injection Works
- Contextual Binding
- Conventions-Based Binding