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While developing #37, I found it very helpful to have a Godot project set up for the addon. Not only does this allow the addon to be easily opened in the Godot editor, it also allows external editors (e.g. Visual Studio Code) to use Godot as a language server.
The project file is configured with compatibility with Godot 4.0 (so that Importality's supported versions of Godot don't change) and the
.godot
cache directory is ignored by Git.