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fix: fire close on failed WebSocket connection #3628
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// If _The WebSocket Connection is Established_ prior to the point where | ||
// the endpoint is required to _Fail the WebSocket Connection_, the | ||
// endpoint SHOULD send a Close frame with an appropriate status code | ||
// (Section 7.4) before proceeding to _Close the WebSocket Connection_. | ||
if (isEstablished(this.#handler.readyState)) { | ||
this.#onClose(code, reason, reason?.length) | ||
} else { | ||
// If the WebSocket connection could not be established, it is also said | ||
// that _The WebSocket Connection is Closed_, but not _cleanly_. |
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this was the original bug - we were handling cases when the connection was established and then closed, but not cases when the connection was not established
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LGTM
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LGTM
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How about avoiding a Set? Not tested
diff --git a/lib/web/websocket/constants.js b/lib/web/websocket/constants.js
index 76ed34a6..45484042 100644
--- a/lib/web/websocket/constants.js
+++ b/lib/web/websocket/constants.js
@@ -21,8 +21,9 @@ const states = {
}
const sentCloseFrameState = {
- SENT: 1,
- RECEIVED: 2
+ NOT_SENT: 0,
+ SENT: 1 << 0,
+ RECEIVED: 1 << 1
}
const opcodes = {
diff --git a/lib/web/websocket/receiver.js b/lib/web/websocket/receiver.js
index 69cfa1b3..9ab9c056 100644
--- a/lib/web/websocket/receiver.js
+++ b/lib/web/websocket/receiver.js
@@ -356,7 +356,7 @@ class ByteParser extends Writable {
// Upon receiving such a frame, the other peer sends a
// Close frame in response, if it hasn't already sent one.
- if (!this.#handler.closeState.has(sentCloseFrameState.SENT)) {
+ if (this.#handler.closeState ^ sentCloseFrameState.SENT) {
// If an endpoint receives a Close frame and did not previously send a
// Close frame, the endpoint MUST send a Close frame in response. (When
// sending a Close frame in response, the endpoint typically echos the
@@ -369,14 +369,14 @@ class ByteParser extends Writable {
const closeFrame = new WebsocketFrameSend(body)
this.#handler.socket.write(closeFrame.createFrame(opcodes.CLOSE))
- this.#handler.closeState.add(sentCloseFrameState.SENT)
+ this.#handler.closeState |= sentCloseFrameState.SENT
}
// Upon either sending or receiving a Close control frame, it is said
// that _The WebSocket Closing Handshake is Started_ and that the
// WebSocket connection is in the CLOSING state.
this.#handler.readyState = states.CLOSING
- this.#handler.closeState.add(sentCloseFrameState.RECEIVED)
+ this.#handler.closeState |= sentCloseFrameState.RECEIVED
return false
} else if (opcode === opcodes.PING) {
@@ -385,7 +385,7 @@ class ByteParser extends Writable {
// A Pong frame sent in response to a Ping frame must have identical
// "Application data"
- if (!this.#handler.closeState.has(sentCloseFrameState.RECEIVED)) {
+ if (this.#handler.closeState ^ sentCloseFrameState.RECEIVED) {
const frame = new WebsocketFrameSend(body)
this.#handler.socket.write(frame.createFrame(opcodes.PONG))
diff --git a/lib/web/websocket/websocket.js b/lib/web/websocket/websocket.js
index 6d68bda4..637bb198 100644
--- a/lib/web/websocket/websocket.js
+++ b/lib/web/websocket/websocket.js
@@ -39,7 +39,7 @@ const { channels } = require('../../core/diagnostics')
*
* @property {number} readyState
* @property {import('stream').Duplex} socket
- * @property {Set<number>} closeState
+ * @property {number} closeState
*/
// https://websockets.spec.whatwg.org/#interface-definition
@@ -84,7 +84,7 @@ class WebSocket extends EventTarget {
readyState: states.CONNECTING,
socket: null,
- closeState: new Set()
+ closeState: sentCloseFrameState.NOT_SENT
}
#url
@@ -592,7 +592,7 @@ class WebSocket extends EventTarget {
// to CLOSING (2).
failWebsocketConnection(this.#handler, 1002, 'Connection was closed before it was established.')
this.#handler.readyState = states.CLOSING
- } else if (!this.#handler.closeState.has(sentCloseFrameState.SENT) && !this.#handler.closeState.has(sentCloseFrameState.RECEIVED)) {
+ } else if (this.#handler.closeState === sentCloseFrameState.NOT_SENT) {
// Upon either sending or receiving a Close control frame, it is said
// that _The WebSocket Closing Handshake is Started_ and that the
// WebSocket connection is in the CLOSING state.
@@ -630,7 +630,7 @@ class WebSocket extends EventTarget {
this.#handler.socket.write(frame.createFrame(opcodes.CLOSE))
- this.#handler.closeState.add(sentCloseFrameState.SENT)
+ this.#handler.closeState |= sentCloseFrameState.SENT
// Upon either sending or receiving a Close control frame, it is said
// that _The WebSocket Closing Handshake is Started_ and that the
@@ -672,8 +672,8 @@ class WebSocket extends EventTarget {
// WebSocket closing handshake was completed, the WebSocket connection
// is said to have been closed _cleanly_.
const wasClean =
- this.#handler.closeState.has(sentCloseFrameState.SENT) &&
- this.#handler.closeState.has(sentCloseFrameState.RECEIVED)
+ this.#handler.closeState & sentCloseFrameState.SENT &&
+ this.#handler.closeState & sentCloseFrameState.RECEIVED
let code = 1005
let reason = ''
@@ -683,7 +683,7 @@ class WebSocket extends EventTarget {
if (result && !result.error) {
code = result.code ?? 1005
reason = result.reason
- } else if (!this.#handler.closeState.has(sentCloseFrameState.RECEIVED)) {
+ } else if (this.#handler.closeState ^ sentCloseFrameState.RECEIVED) {
// If _The WebSocket
// Connection is Closed_ and no Close control frame was received by the
// endpoint (such as could occur if the underlying transport connection
It's possible to avoid the set but nothing here is a hot path - websockets are not closed often. |
probably relies on #3627 landing first
the way we previously handled closing made no sense; either side could send/receive a close frame, but the closing handshake is only completed _cleanly_ when the said side sends & receives a close frame. We were only tracking a single state, and then we had a
receivedClose
boolean property... which is very confusingnow we know if a closing handshake
I have no idea if this will pass the autobahn tests, but it's too late for me to be running them (they take forever)