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Prepare 2.4.0 release
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notgiven688 committed Aug 10, 2024
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# Changelog

### Jitter 2.4.0 (08-10-2024)
- Improved TrimPotentialPairs logic.
- Optimized quaternion vector transformation.
- Extended functionality of ContactData.UsageMask.
- **Breaking Change:** Overhauled the shape system. Regular shapes (box, sphere, capsule, ...) now derive from RigidBodyShape. Some method signatures changed slightly, e.g. ray casting.
- Improved exceptions.
- Added ReferenceFrameAttribute.

### Jitter 2.3.1 (06-02-2024)
- ReadOnly wrappers (ReadOnlyList, ReadOnlyHashset) are now structs.
- Shapes with very small dimensions might have close to zero or zero mass/inertia. Creating rigid bodies from them now throws an exception (use body.AddShape(shape, setMassInertia: false) to not use the shape's mass properties).
- BeginCollide and EndCollide events per body.
- Added BeginCollide and EndCollide events per body.

### Jitter 2.3.0 (05-20-2024)
- Added RigidBody.RemoveShape overload to remove multiple shapes at once.
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