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Prepare 2.4.3
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notgiven688 committed Aug 31, 2024
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2 changes: 1 addition & 1 deletion docs/docs/01_quickstart/00-project-setup.md
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Expand Up @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
dotnet add package Jitter2 --version 2.4.2
dotnet add package Jitter2 --version 2.4.3
```

You have completed the setup. If you now execute the following command:
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4 changes: 4 additions & 0 deletions docs/docs/changelog.md
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# Changelog

### Jitter 2.4.3 (08-31-2024)
- Correct corner case beeing wrong in MPR collision detection due to typo (bug fix).
- FatTriangleShape level did not properly take transformations into account (bug fix).

### Jitter 2.4.2 (08-26-2024)
- Added FatTriangleShape to give triangles thickness which can be useful for static triangle meshes.
- Removal from potential pairs in DynamicTree ignores filters from now on (bug fix).
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2 changes: 1 addition & 1 deletion other/GodotDemo/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.2" />
<PackageReference Include="Jitter2" Version="2.4.3" />
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion other/GodotSoftBodies/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.2" />
<PackageReference Include="Jitter2" Version="2.4.3" />
</ItemGroup>
</Project>

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