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Feature [RM75] Character Card #76
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{ | ||
"images" : [ | ||
{ | ||
"filename" : "2.jpeg", | ||
"idiom" : "universal", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"idiom" : "universal", | ||
"scale" : "2x" | ||
}, | ||
{ | ||
"idiom" : "universal", | ||
"scale" : "3x" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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// | ||
// CharacterTileView.swift | ||
// Rick And Morty | ||
// | ||
// Created by Scottie Gray on 2021-08-10. | ||
// Copyright © 2021 Novoda. All rights reserved. | ||
// | ||
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import SwiftUI | ||
import Foundation | ||
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struct CharacterCardState { | ||
var id: Int | ||
var name: String | ||
var image: UIImage | ||
var isAlive: Bool | ||
var species: String | ||
var lastLocation: String | ||
var firstEpisode: String | ||
} | ||
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struct CharacterCard: View { | ||
var characterCardState: CharacterCardState | ||
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private let cornerRadius: CGFloat = 10 | ||
private let noSpacing: CGFloat = 0 | ||
private let VSpacing: CGFloat = 10 | ||
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var body: some View { | ||
HStack(alignment: .top) { | ||
Image(uiImage: characterCardState.image) | ||
.resizable() | ||
.aspectRatio(contentMode: .fit) | ||
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VStack(alignment: .leading, spacing: VSpacing) { | ||
VStack(alignment: .leading, spacing: noSpacing) { | ||
Text(characterCardState.name) | ||
.font(.title) | ||
.fontWeight(.black) | ||
HStack { | ||
Circle() | ||
.foregroundColor(characterCardState.isAlive ? .green : .red) | ||
.frame(width: 10, height: 10) | ||
Text(characterCardState.isAlive ? "Alive - \(characterCardState.species)" : "Dead - \(characterCardState.species)") | ||
} | ||
} | ||
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VStack(alignment: .leading, spacing: noSpacing) { | ||
Text("Last known location:") | ||
.font(.caption) | ||
.foregroundColor(.secondary) | ||
Text(characterCardState.lastLocation) | ||
} | ||
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VStack(alignment: .leading, spacing: noSpacing) { | ||
Text("First seen in:") | ||
.font(.caption) | ||
.foregroundColor(.secondary) | ||
Text(characterCardState.firstEpisode) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The duplication here could be extracted to a function. I havent played with SwiftUI to know enough but roughly along the lines of:
then called:
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Id maybe even consider putting those strings as constants too, or prep them for localisation 🤷 |
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} | ||
} | ||
Spacer() | ||
} | ||
.cornerRadius(cornerRadius) | ||
.overlay( | ||
RoundedRectangle(cornerRadius: cornerRadius) | ||
.stroke(Color(.lightGray), lineWidth: 0.25) | ||
) | ||
.padding() | ||
.frame(height: 200) | ||
} | ||
} | ||
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struct CharacterTileView_Previews: PreviewProvider { | ||
static var previews: some View { | ||
Group { | ||
VStack { | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: true, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: false, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: true, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
} | ||
.preferredColorScheme(.light) | ||
VStack { | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: true, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: false, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
CharacterCard(characterCardState: CharacterCardState(id: 2, name: "Morty", image: UIImage(named: "morty-image")!, isAlive: true, species: "Human", lastLocation: "Earth", firstEpisode: "Episode 1")) | ||
} | ||
.preferredColorScheme(.dark) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Theres duplication here, try and use my above example to see what functions you can create for the VStack and CharacterCard duplications :) |
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} | ||
} | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Id probably extract these into their own private constants struct. Something we do on Glovo which i quite like, except they use an enum which i dont like.
then id add the other magic numbers dotted around to it too like on line 43, 67 &70