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docs: Fix a few typos #280

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4 changes: 2 additions & 2 deletions pox/forwarding/l2_learning.py
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
An L2 learning switch.

It is derived from one written live for an SDN crash course.
It is somwhat similar to NOX's pyswitch in that it installs
It is somewhat similar to NOX's pyswitch in that it installs
exact-match rules for each flow.
"""

Expand Down Expand Up @@ -70,7 +70,7 @@ class LearningSwitch (object):
Yes:
5a) Drop packet and similar ones for a while
6) Install flow table entry in the switch so that this
flow goes out the appopriate port
flow goes out the appropriate port
6a) Send the packet out appropriate port
"""
def __init__ (self, connection, transparent):
Expand Down
2 changes: 1 addition & 1 deletion pox/messenger/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ def __init__ (self, connection, channel_name, msg):

class MessageReceived (Event):
"""
Fired by a channel when a message has been receieved.
Fired by a channel when a message has been received.

Always fired on the Connection itself. Also fired on the corresponding
Channel object as specified by the CHANNEL key.
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2 changes: 1 addition & 1 deletion pox/openflow/flow_table.py
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ class TableEntry (object):
"""
Models a flow table entry, with a match, actions, and options/flags/counters.

Note: The current time can either be specified explicitely with the optional
Note: The current time can either be specified explicitly with the optional
'now' parameter or is taken from time.time()
"""
def __init__ (self, priority=OFP_DEFAULT_PRIORITY, cookie=0, idle_timeout=0,
Expand Down
2 changes: 1 addition & 1 deletion pox/openflow/of_01.py
Original file line number Diff line number Diff line change
Expand Up @@ -1131,7 +1131,7 @@ def run (self):
new_sock = wrap_socket(new_sock)
new_sock.setblocking(0)
# Note that instantiating a Connection object fires a
# ConnectionUp event (after negotation has completed)
# ConnectionUp event (after negotiation has completed)
newcon = Connection(new_sock)
sockets.append( newcon )
#print str(newcon) + " connected"
Expand Down