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Add Prizm, a tool for debugging computational geometry, to the Visualization section #90

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Commits on Mar 25, 2024

  1. Update README.md

    Prizm is a tool for debugging computational geometry. A brief summary of features:
    
    * Load .obj geometry from files or folders, with an option to monitor and hot-reload changes.
    * Find and visualize bugs in awkwardly shaped meshes or amongst multiple meshes using a UI that helps you work fast.
    * Attach text annotations to various geometric elements and view them within Prizm.
    * Use console commands to process loaded geometry to help you tackle more complicated bugs.
    * Use an API, configured and accessed via the UI, to log .obj files from anywhere in your program.
    * The API supports working with the Unreal geometry library and I am planning similar support for other tools/libraries.
    * Prizm runs Linux and Windows and is distributed under the MIT license.
    
    See the GItHub wiki for short tutorial videos (1-2.5mins) covering the main features and the GitHub README for a description of how Prizm is differentiated from similar tools
    okmatija authored Mar 25, 2024
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