Skip to content

okvera/extension-facebook

 
 

Repository files navigation

extension-facebook

Haxe OpenFL extension for Facebook, supports Facebook SDK for Android and iOS. On other platforms uses Facebook REST API and logins using a Webview.

###How to Install

To install this library, you can simply get the library from haxelib like this:

haxelib install extension-facebook

Once this is done, you just need to add this to your project.xml

<setenv name="FACEBOOK_APP_ID" value="7699999960641202" /> <!-- your facebook app ID -->
<setenv name="FACEBOOK_DISPLAY_NAME" value="SuperGame!" /> <!-- your game name -->
<haxelib name="extension-facebook" />

##Usage example

Login the user to Facebook if needed:

import extension.facebook.Facebook;

var facebook:Facebook = Facebook.getInstance();
facebook.init(function(value:Bool){trace("Init Callback");});
if (facebook.accessToken!="") { // Only login if the user is not already logged in
  onLoggedIn();
} else {
  facebook.login(               // Show login dialog
    PermissionsType.Read,
    ["email", "user_likes"],
    onLoggedIn,
    onCancel,
    onError
  );
}

Send app invite:

// See https://developers.facebook.com/docs/applinks
extension.facebook.AppInvite.invite("https://fb.me/1654475341456363");

Share a link on the users timeline:

extension.facebook.Share.link(
  "<a link to something>",
  "<title>",
  "<link to an image>",
  "<description>"
);

Graph API:

facebook.get(
  "/me/permissions",  // Graph API endpoint
  onSuccess,  // Dynamic->Void
  onError     // Dynamic->Void
);

##License

The MIT License (MIT) - LICENSE.md

Copyright © 2012 SempaiGames (http://www.sempaigames.com)

Authors: Daniel Uranga, Joaquín Bengochea & Federico Bricker

About

OpenFL Facebook SDKs integration

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Haxe 69.6%
  • Objective-C++ 15.5%
  • C++ 12.4%
  • Other 2.5%