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Inject desired pattern for handling Transpose for fp8 gemm rewrite #17440

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66 changes: 55 additions & 11 deletions xla/service/gpu/transforms/gemm_rewriter.cc
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ limitations under the License.
#include "xla/layout.h"
#include "xla/literal.h"
#include "xla/literal_util.h"
#include "xla/permutation_util.h"
#include "xla/primitive_util.h"
#include "xla/service/algorithm_util.h"
#include "xla/service/gpu/backend_configs.pb.h"
Expand Down Expand Up @@ -361,28 +362,67 @@ std::optional<MatchedFp8Param> MatchFp8Param(HloInstruction *instr) {
// dimension. There must be only one contracting and only one non-contracting
// dimension. Keeps the layout the same.
HloInstruction *TransposeMatrix(HloInstruction *instr, int64_t contracting_dim,
absl::Span<const int64_t> batch_dims) {
absl::Span<const int64_t> batch_dims,
bool col_maj = false) {
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// Identify the dimensional order which describes a transpose of the
// contracting and non-contracting dimensions of the GEMM.
std::vector<int64_t> permutation(instr->shape().dimensions_size(), -1);
// Discard the batch dimensions.
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for (int64_t batch_dim : batch_dims) {
permutation[batch_dim] = batch_dim;
}
// Identify the non-contracting dimension.
int non_contracting_dim;
for (int i = 0; i < instr->shape().dimensions_size(); ++i) {
if (permutation[i] == -1 && contracting_dim != i) {
non_contracting_dim = i;
}
}
permutation[non_contracting_dim] = contracting_dim;
permutation[contracting_dim] = non_contracting_dim;
if (!col_maj) {
// Discard the batch dimensions.
for (int64_t batch_dim : batch_dims) {
permutation[batch_dim] = batch_dim;
}

permutation[non_contracting_dim] = contracting_dim;
permutation[contracting_dim] = non_contracting_dim;

Shape new_shape = ShapeUtil::PermuteDimensions(permutation, instr->shape());
*new_shape.mutable_layout() = instr->shape().layout();
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return instr->AddInstruction(
HloInstruction::CreateTranspose(new_shape, instr, permutation));
}

Shape normalized_input_shape =
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ShapeUtil::MakeShapeWithDescendingLayoutAndSamePhysicalLayout(instr->shape());
auto a0 = MakeBitcastHlo(instr, normalized_input_shape);

int new_contracting_dim = -1;
int new_non_contracting_dim = -1;
for (int i = 0; i < instr->shape().dimensions_size(); ++i) {
auto dim = LayoutUtil::Major(instr->shape().layout(), i);
if (dim == contracting_dim) {
new_contracting_dim = i;
} else if (dim == non_contracting_dim) {
new_non_contracting_dim = i;
} else {
// Discard the batch dimensions.
permutation[i] = i;
}
}

Shape new_shape = ShapeUtil::PermuteDimensions(permutation, instr->shape());
*new_shape.mutable_layout() = instr->shape().layout();
return instr->AddInstruction(
HloInstruction::CreateTranspose(new_shape, instr, permutation));
permutation[new_non_contracting_dim] = new_contracting_dim;
permutation[new_contracting_dim] = new_non_contracting_dim;

Shape transpose_shape =
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ShapeUtil::PermuteDimensions(permutation, a0->shape());
*transpose_shape.mutable_layout() = a0->shape().layout();
HloInstruction *normalized_transpose = instr->AddInstruction(
HloInstruction::CreateTranspose(transpose_shape, a0, permutation));
std::vector<int64_t> layout_permuation(instr->shape().layout().minor_to_major().begin(),
instr->shape().layout().minor_to_major().end());
absl::c_reverse(layout_permuation);
auto inv_perm = InversePermutation(layout_permuation);
Shape final_shape = ShapeUtil::PermuteDimensions(inv_perm, transpose_shape);
*final_shape.mutable_layout() = instr->shape().layout();
return MakeBitcastHlo(normalized_transpose, final_shape);
}

// If the bias is a sequence of ops that depend only on broadcasts of
Expand Down Expand Up @@ -1223,8 +1263,12 @@ class GemmRewriterVisitor : public DfsHloRewriteVisitor {
} else {
dim_nums->set_lhs_contracting_dimensions(0, num_batch_dims);
}

a.fp8_input =
TransposeMatrix(a.fp8_input, a_contracting_dims[0], a_batch_dims);

a.fp8_input = RegulateColMajorTransposeMatrixF8(
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a.fp8_input, a_contracting_dims[0], a_batch_dims);
}

// Similarly, cuBLASLt requires the second operand to be column-major, so
Expand Down
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