A comand line Nintendo ds Sound DATa extraction utility.
What is it?
It is a utility for dumping sdats from nds files, extracting contained files from sdats, and converting the contained files to standard formats.
You can also obtain sdats by using godmode9, ndstool, or tinke.
You can use either cmake or autotools to build this program and I will cover both.
- Run
./autogen.sh
. This will automaticly run all the nessary auto* tools that are needed to compile this program. - Run
./configure
- Type
make
- Run
mkdir build && cd build
- Then run
cmake ..
- Once it is done, type
make
Vgmtrans: Symb parser prety heavily based on it.
Loveemu: Sseq2mid and strm2wav are used in this project.
Ndssndext: Largely inspired by ndssndext, however do to the aplication being unlisenced, this application was rewriten.
caesar: Current rewrite took heavy inspiration from it.
SDAT documentation; wouldn't be possible without the hard work of:
- Crystal - the author of CrystalTile2.exe
- loveemu - the author of sseq2mid.exe, swave2wave.exe & strm2wave.exe
- Nintendon - the author of ndssndext.exe
- DJ Bouche - the author of sdattool.exe
- VGMTrans - the author of VGMTrans.exe
- And others on documenting the format. I would never have been able to finish this without them.
You can find them here:
- http://www.feshrine.net/hacking/doc/nds-sdat.html
- http://www.romhacking.net/documents/%5b469%5dnds_formats.htm#SDAT
If I used your code without crediting you, please let me know either by relevant social media, or by the issue tracker.
Read LICENSE.md for information.