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Desktop client to enhance lanparty-seating's functionality

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Lanpartyseating.Desktop

Overview

Lanpartyseating.Desktop is a Microsoft Windows desktop client companion for the Lanparty-seating web application. This desktop client, written in C#, aims to enhance the functionality of the web application by directly managing gaming computers. Its primary purpose is to facilitate various actions related to gaming sessions, such as automatic login and logout of users, session time extension or reduction without interrupting players, preparing computers for tournaments, and monitoring computer status.

Please Note: As of the current release, not all of the aforementioned functionality has been implemented, but Lanpartyseating.Desktop is designed to evolve over time.

Features

The core features of Lanpartyseating.Desktop include:

  1. Automatic User Login/Logout: The client will automatically log users in at the start of gaming sessions and log them out at the end, simplifying the user experience and improving security.

  2. Session Time Management: It will enable administrators to extend or shorten gaming sessions without disrupting players, ensuring smooth transitions between different activities during a LAN party.

  3. Tournament Preparation: Lanpartyseating.Desktop will assist in preparing computers for tournaments, helping administrators manage and optimize the gaming environment.

  4. Computer Monitoring: The client will provide real-time monitoring of computer status, allowing administrators to identify and address issues promptly.

Configuration

Lanpartyseating.Desktop is configured using the appsettings.json file, located either in the same directory as the executable or in the C:\ProgramData\Lanparty Seating directory.

The following settings are available:

Warning

The Debug settings should only be used to facilitate development of the software. Enabling them in production will cause the software to malfunction.

Setting Description
Debug.ReactToAllStations Set to true to process stations events regardless of if they are destined for the current station.
Debug.UseDummySessionManager Set to true to simply log descriptive messages instead of logging in and out of windows sessions for real.
Seating.WebsocketEndpoint The lanparty-seating WebSocket endpoint to connect to.
Seating.GamerAccountUsername The username of the gamer account to use for automatic login.
Seating.GamerAccountPassword The password of the gamer account to use for automatic login.
Seating.TournamentAccountUsername The username of the tournament account to use for tournaments.
Seating.TournamentAccountPassword The password of the tournament account to use for tournaments.

An example configuration file can be found in the repo at Lanpartyseating.Desktop/appsettings.Production.json.

Phoenix.Channel

The client connects to a Phoenix.Channel within the web application, enabling seamless communication between the desktop client and the server. The Phoenix.Channel is a WebSocket-based transport that allows for realtime bidirectional data transfer.

Broadcast Messages

Lanpartyseating.Desktop operates by reacting to broadcast messages received from the server. These messages are sent by the server to all connected clients and are used to trigger various actions within the client.

License

Lanpartyseating.Desktop is released under the MIT License.

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