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Fixed invalid bone list pointer
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ousnius committed Sep 8, 2016
1 parent 8c18d7b commit 6d2f9c5
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/program/OutfitProject.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1251,8 +1251,8 @@ void OutfitProject::TransferSelectedWeights(const string& destShape, unordered_m
owner->UpdateProgress(10, _("Gathering bones..."));

vector<string>* boneList;
vector<string> allBoneList;
if (!inBoneList) {
vector<string> allBoneList;
for (auto &boneName : workAnim.shapeBones[baseShape])
allBoneList.push_back(boneName);

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