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Releases: overextended/ox_inventory

v2.43.1

09 Nov 16:01
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Bug Fixes

  • client: remove debugging code (Linden)

v2.43.0

09 Nov 14:54
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Features

  • server: add 'usingItem' event hook (Linden)

Bug Fixes

  • server: prevent cascading errors on resource start (Linden)

Code Refactoring

  • client: don't send plate to server when opening vehicle inv (Linden)
  • server: tighten security for vehicle inv access (Linden)
  • client: adjust prints on weapon hash mismatch (Linden)
  • prevent errors when data files are missing (Linden)

v2.42.3

15 Sep 02:07
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Bug Fixes

v2.42.2

13 Sep 00:45
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Bug Fixes

  • client: use client.dropmodel on invalid point.model (#1798) #1798 (0Programmer)
  • server/inventory: set metadata.weight of petrolcan (Linden)
  • server/crafting: don't start crafting when item is missing (Linden)

Code Refactoring

  • client: replicate invBusy (Linden)
  • use callback event for giveItem (Linden)
  • server/inventory: disable giveItem if target inv is busy (Linden)

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v2.42.1

01 Sep 00:58
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Bug Fixes

Code Refactoring

  • server/mysql: silent error on improper configuration (Linden)
  • client: tweak inventory access distance checking (Linden)
  • init: use lib.print.info (Linden)
  • client: print when weapon is disarmed by game (Linden)

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v2.42.0

17 Aug 02:48
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Features

Bug Fixes

  • client: disable using weapons while shooting and disarming (Linden)
  • client: nil arithmetric (Linden)
  • cure cancer (Linden)
  • server/inventory: stash coords (#1768) #1768 (toshko)
  • server/inventory: ignore owner/group checks when forcing open inventory (#1769) #1769 (Master Mind)
  • server/qbx: invalid statebag access (Linden)

v2.41.0

19 Jul 03:39
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Features

  • server/qb: partial qb-inventory exports (Linden)

Bug Fixes

  • client: early-return during 'giveItem' if using an item (Linden)

Code Refactoring

  • server: change item count checks to Inventory.GetItemCount (Linden)
  • server: make forceOpenInventory globally accessible (Linden)
  • setup: prevent error from new qb-inventory data (Linden)
  • client: set weapon timer based on time between shots (Linden)
  • client: disable firing when weapon timer is nil (Linden)
  • client: reduce delay between shooting and using items (Linden)

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v2.40.2

07 Jun 14:51
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Bug Fixes

  • client: check if current license point is showing textui (Linden)
  • client: don't close inventory when disarmed (Linden)
  • bridge/qb: improved handcuff status syncing (#1711) #1711 (Manason)
  • client: respect weapon clip size in vehicles (Linden)
  • client/items: set parachute if carried when disarming a weapon (#1706) #1706 (Maximus7474)

Code Refactoring

  • client: display text prompt on markers (Linden)
  • client: don't disable firing while inv is "busy" (Linden)
  • server: adjust module load order (Linden)
  • client: more specific info when player inventory is not loaded (Linden)
  • server/inventory: remove "in" unpacking (Linden)
  • qb: export handler tweak (Linden)
  • weapons: adjust jerry can weight and durability loss (Linden)

Chores

  • readme: compatibility notes for frameworks (Linden)
  • readme: mention inventory sync (Linden)

v2.40.1

13 May 18:26
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Bug Fixes

Code Refactoring

  • client: client.openInventory formatting tweaks (Linden)
  • move vehicle lockStatus check to the server (Linden)

v2.40.0

09 May 20:46
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Features

  • server/shops: add fromSlot to buyItem hook payload (#1638) #1638 (ANTOND)
  • client: add convar inventory:disableweapons (Linden)
  • convars inventory:dropslots and inventory:dropweight (Linden)

Bug Fixes

Code Refactoring

  • client: show notification when using item while armed (Linden)

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