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kbmsmash

Rendering:

  • 480x480
  • Draw one character (start at center, move based character pos)
  • Draw a grid?
  • Draw bombs
  • Timer

Game logic:

  • character position based on mouse movement
  • keyboard keypresses mapped to bomb positions
  • game loop (handling ticks, deciding when bombs explode and handling character velocity)

Event handling:

  • Build an input object.
  • keyboard keypresses -> update state
  • mouse movement -> update state

start

cd src && python -m http.server

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