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An ASCII "roguelike" MMORPG / MUD written in rust (barebones).

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pbellchambers/rustyhack-mmo

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Rustyhack MMO

A barebones cross between an ASCII "roguelike" and MMORPG / MUD written in Rust. Lacking a lot of basic features. It currently has a client & server console program that allows a player to be created, move around, fight other players/monsters, pick up and drop things, look at things, and level up.

Build status Downloads License

Usage

  1. Download the relevant OS version from Releases
  2. Unzip
  3. Run rustyhack_server from the command line
  4. Run rustyhack_client from the command line
  5. Connect client to server (note: if you're running both locally, just accept the default address/ports, and it will autoconfigure)
  6. By default, the server will back up to rustyhack_server_world_backup.json every 60 seconds, and will attempt to load from this on start (if it exists)

Controls

  • Movement: ← ↑ → ↓ Arrow keys
  • Combat: Move into enemy
  • Commands:
    • L - Look around you
    • P - Pick up item underneath you
    • D - Drop item
    • U - increase stat points after level up
    • M - change map when standing on map exit location
  • Quit: Ctrl-q

Components

  • rustyhack_client - contains all the client code
  • rustyhack_server - contains all the server code
  • rustyhack_lib - contains modules that are shared between both client and server
  • assets - assets required for the server to run, note: assets directory must be in the same location as rustyhack_server

Assets

Currently, the following functionality is defined entirely by text or json files located in the assets directory:

  • maps - .map plain-text - Map definitions. All maps should be enclosed by a boundary of # characters in any shape, and end with a % character on the last line. See existing examples.
  • map_exits - .json - Map exit locations, and where they lead.
  • monsters - .json - Types of monsters, their stats and inventory etc.
  • spawns - .json - Spawn locations of monsters. There should be one spawn file per map.

Building from source

  1. Install latest version of rust (most recently confirmed working 1.83.0)
  2. Download this repository
  3. Run cargo build in the repository root directory
  4. Copy assets directory into target/debug directory
  5. Run rustyhack_server and rustyhack_client from target/debug directory