forked from android-rpi/external_mesa3d
-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
d3d12: Properly set HS input control point count
Looks like some hardware needs this info in the shader to match the topology. Since there's no spot in the shader info for it, we're currently using the array size of the TCS input vars to store it. Cc: mesa-stable Reviewed-by: Paul Dodzweit <[email protected]> Tested-by: Paul Dodzweit <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16920> (cherry picked from commit cc805ae) Conflicts: src/microsoft/compiler/dxil_nir.h
- Loading branch information
1 parent
f11d794
commit 791969d
Showing
5 changed files
with
39 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters