This project template is designed to be used in conjunction with our Creating Multiplayer Discord Games with Phaser tutorial. It provides a starting point for creating multiplayer games on Discord with Colyseus and Phaser, utilising their new Embedded App SDK.
You need to have Node.js v21 or higher version.
We have provided a default project structure to get you started. This is as follows:
packages/client
- Contains the game & Discord SDK source code.packages/client/src/main.ts
- The main entry point for the client. This contains the game & Discord SDK configuration which starts the game.packages/client/src/scenes/
- The Phaser Scenes are in this folder.packages/client/public/assets/
- Contains game assets(sprites, sounds, spritesheets, etc).packages/client/src/utils
- Contains custom code for responsivity of the game.packages/server/server.ts
- Contains Discord SDK for OAuth2 & initiates WebSocket server for Colyseus.packages/server/rooms/GameRoom.ts
- Contains game session, channels communication between client/server.packages/server/schemas/GameState.ts
- Defines the structure and types of data that can be synchronized between the server and client.
Vite supports loading assets via JavaScript module import
statements.
This template provides support for both embedding assets and also loading them from a static folder. To embed an asset, you can import it at the top of the JavaScript file you are using it in:
import logoImg from "./assets/logo.png";
To load static files such as audio files, videos, etc place them into the client/assets
folder. Then you can use this path in the Loader calls within Phaser:
preload();
{
// This is an example of an imported bundled image.
// Remember to import it at the top of this file
this.load.image("logo", logoImg);
// This is an example of loading a static image
// from the public/assets folder:
this.load.image("background", "assets/bg.png");
}
When you issue the npm run build
command, all static assets are automatically copied to the dist/assets
folder.
If you want to customize your build, such as adding plugin (i.e. for loading CSS or fonts), you can modify the client/vite.config.js
file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of package.json
. Please see the Vite documentation for more information.
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